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A Gaming Diary
A Gaming Diary
Feb 16th
I found the power switch! Hooray! I also got a much higher score than I had before. I do love the double-barreled shotgun. It’s good for blowing off heads, limbs and assorted chunks of rotting zombie flesh. Still haven’t tried any of the drinks from the vending machines – they’re awfully expensive.
You know, this really is a brilliant game. The controls are spot-on, it’s graphically impressive, it’s friendly to people playing without sound and it’s just a great example of how care and attention can do the seemingly impossible. After all, who’d have thought that this game would actually work on the iPhone? Conventional wisdom is often just mob stupidity.
It gives me hope for the recently-announced Street Fighter IV. If this can work, why can’t Street Fighter? Oh, I’m sure it’ll be simplified somewhat, but I’m willing to bet that fireballs will come more easily than with the standard Xbox 360 controller. You mark my words.
It’s also likely to be packed full of expensive DLC, but CoD: Zombies costs nine pounds for the game with two maps and is well worth the cash, expensive as it is for an iPhone game.
Feb 16th
If I could change one thing about Angry Birds, I’d have it display the score targets for the star rankings somewhere. There’s nothing more annoying than beating your old two-star score by a few thousand points only to find that you still have reached the elusive three-star score.
It happened several times last night. Everything went right, I beat my old score with ease, I expected to see three stars pop up, I was disappointed. I did manage to get three stars on another two or three levels, but the last few are proving very, very difficult to get. I’d at least like some sort of target.
Feb 16th
I hate having a rack full of useless letters worth lots of points. I feel unable to swap them, because, after all, they’re worth lots of points, but I can’t use them, either. So I end up scraping words worth tiny amounts of points as I wait for a decent opportunity to use my big letters. I guess that the best thing would just be to do a swap – but what if my opponent got them and used them against me?
Feb 15th
Now, this I like!
The name is fairly descriptive. You’re a giant robot and you’re on a rampage. Or, more accurately, a Rampage. You see, this game is really quite reminiscient of that city-destroying coin-op classic. (Shut up. I liked it.)
Instead of climbing buildings, though, you lay waste to them with feet and fists and, mostly, a deadly laser beam that shoots out of your eyes. You stomp through randomly-generated city blocks, destroying the buildings and dealing with the assorted military units the game throws at you.
It’s very stylish, the controls are absolutely perfect, it’s great fun and you always have to pay attention – even a lone solider can do a lot of damage if you don’t deal with him quickly. This is what I want to see more of on the App Store – polished bite-sized games that play to the format’s strengths.
I’m not sure how long I’ll play before I get bored of it, but for a little over a quid, it doesn’t need to last forever. I’ve had enough fun from it already, given the price.
Feb 15th
Christ, this is dull. It’s a twin-stick shooter with lovely controls and nice, bright graphical style, but every level is just a few waves of uninteresting enemies, followed by a big version of one or two of those enemies. Then every six levels or so there’s a boss fight, which is a bit more interesting, but not much.
The thing is, there might be a good game here. If higher difficulties through more enemies and bullets at you, it might get a lot more fun. Trouble is, those are locked until Easy mode is completed. I’m really not sure I can be bothered to continue. It’s not like I’m short of games to play.
The only other notable thing about the game is that Apple seem to think that it’s for over-seventeens only. I’m not quite sure why, unless it’s because there are fantasy women in small amount of clothing on some screens.
Maybe there’s some some incredibly rude action shots later in the game, but somehow I doubt it. I think it’s just weird American prudishness rearing its ugly head again.
Feb 15th
Was tempted back to this by an update featuring John Gore from Minigore. Couldn’t find those levels – maybe you need to buy them in the shop, or something, I am stupid and forgot to look – but spent my time getting reacquainted with the game after a long time away.
The controls have changed, apparently, but it’s been so long since I last played that I couldn’t tell you how. It all seems more fluid than I remembered, though. I got very frustrated with the level I’d got to when I last played, until I worked out the best way to get through breakable blocks and remembered I had shoes that would let me jump up a long way. Once I’d worked that out, the level turned out to be pretty easy. It’s just a shame it took me about ten tries to remember how everything worked.
I’m looking forward to really getting back into this now I’ve worked it all out again – but whether I will or not is another question. Still, that’s the great thing about the iPhone. I’ve got dozens of games sitting there, waiting to be played again at any time.
Feb 15th
Up to two stars on all the new levels now, but I’m having trouble getting three stars on some of them. I need to think harder – I’ve found that, generally speaking, if you’re having trouble getting three stars the problem lies in the plan, not the execution. Accuracy is important, but pixel-perfect positioning and blind luck don’t play as much of a part as many people think.
Feb 15th
This seems to be working better now. I don’t remember it taking ages to send any turns over the weekend, anyway.
It may be worth nothing that this is another game that uses the ringer volume instead of the game volume for its sounds. I let it get away with it because the effects are fairly infrequent – and because it’s too good to live without.
Feb 15th
This lasted about five minutes before being deleted. Not because of the ads at the top of the screen – it’s a free app, so that’s fine. Not because it’s a bad game- it’s a decent, if difficult, time waster. I deleted it because it uses the ringer volume, rather than game volume, for its sound effects, which is one of the most annoying things a game can do. If I were in charge of App Store submissions, I’d reject a game for something like that.
Feb 15th
A lot of play over the weekend in all modes – though Pure got neglected compared to the other two – and no new high scores. I got close to my Gravity high score a few times, but messed up when I noticed how near I was to a new best. Supernova was worse – I didn’t even get close.
At least now one of my Facebook friends has got the game, so I’ve got someone to compare my scores to on the Friends leaderboard – and last time I checked I was winning in all modes, so even better.