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A Gaming Diary
A Gaming Diary
Sep 24th
Haven’t played this in ages and ages.
I should have done though, because it’s all sorts of excellence.
Fast, fluid frozen fun.
Or something.
Sep 23rd
I dream of Minecraft most nights. (When I’m not dreaming I’m at Minute Maid Park.)
Today, though, I think I caught Minecraft having a fever dream of its own.
Odd floating islands and dozens of looming overhangs. All the baffling oddness of Minecraft’s possible worlds magnified in one area. I walked through it fearfully; it was something new and strange. I half expected the ground to shift beneath my feet. As it was, a hidden pit saw me plummet into the darkness and lose half my health.
The game can still surprise me.
Sometimes I think it might even surprise itself.
Sep 23rd
Simple concept. You’ve got a shape and using a certain number of slices you have to slice the shape into a certain number of equally-sized pieces. This lite version is pretty generous, with over a dozen levels included. It’s enough for me to know that if I bought the full version I’d probably Hulk out and throw my phone across the room, so I think I’ll leave it.
It’s nothing wrong with the game, which takes a simple concept and presents it well, but the precision needed is a bit too much for me.
Sep 22nd
The adventure to the north continues…
You know what I was saying in my last post about wanting monster spawns on the surface? Well, on my travels I found a big pit with a sandy bottom. I’d just noticed that the walls of the pit were cobblestone – implying construction! – when a spider appeared out of nowhere. I killed it easily enough, then looked around to see where it had come from.
I plugged up the gap and then dug away sand until I found a chest. Nothing too interesting – some bread and gunpowder – but it was all very exciting.
That night I spent my time in a cave that seemed deserted.
An arrow! I ran around like a headless chicken until I found the skeleton who’d been firing at me and knocked him down into a pit. I don’t think he died, but he didn’t bother me for the rest of the night.
I resumed my travels at daybreak and came across a natural formation that looked like some sort of beacon, so I put some torches on it.
All of a sudden, I felt incredibly lonely. Who was the beacon for? Nobody else is ever going to come this way. I’m on my own here. In this world are incredible sights, peril and adventure, monsters and treasure, so many stories waiting to be told. But there’s only me, walking a narrow path, forever alone. Nobody will follow in my footsteps. That beacon exists now, it’s sitting there in 1s and 0s, never to be seen again.
It seems like such a waste, a world capable of such beauty that nobody will ever see.
I’ve made my mark. “I was here.” But what’s the point?
I moved on.
The next day, a sight that took my breath away.
Who cares if nobody else comes this way? Who cares if I never go back? I crested the hill, I saw it below me, I was there. Let’s just say that that’s enough.
Now… the last night.
I set up my furnace and workbench and made some new tools, armour and cooked a lot of pork. At one point I realised I was moving, though I was working at the bench. Something was pushing me! My heart started to beat faster as I fumbled around trying to regain control.
A zombie? A skeleton? A spider?
A duck.
I’d been pushed around by a duck that somehow found its way into way into my cave.
I’d been scared by flapping, hopping idiot.
(And believe me, I’d been scared.)
The next morning I left at dawn and went to hunt spiders. I wanted their silk for a bow. I only needed one more piece of silk, but the first spider I found didn’t drop one. As I looked around for another, a flaming zombie burst out from behind a tree and attacked. I fought him off, but dropped down a hole as I backed away. One tiny sliver of health left. No problem, though, I had food. Lots of food.
As I opened my inventory another spider pounced.
That’s how my adventure ended. Carelessness and greed.
My save file had increased in size from 1MB to 48MB. I saw some awe-inspiring sights. I fought monsters. I was panicked by a duck.
A completely different way to play Minecraft, but one that I enjoyed immensely.
Maybe next time I’ll go west.
Sep 22nd
This is weird. A week after Game Center launches and Robot Unicorn Attack implements leaderboards and achievements… with OpenFeint.
Huh.
I hope this isn’t a trend. I don’t want another service to add to the list – I want Game Center to kick everyone else out of town and become the one, true way of comparing scores with my friends. And if they’re not going to go with Game Center surely – surely! – they should have gone with Facebook Connect so we can compare our scores with people playing the Facebook version?
Also, Robot Unicorn Attack’s OpenFeint integration seems a little odd. It looks like it only uploads scores you’ve made since updating, not your best score so far. Not a problem for me, as I beat my old high score on my second go, but I imagine it’ll be annoying for some people.
Sep 22nd
After playing more Axe In Face last night, I am pleased to confirm that it is still very good indeed. I have lost a few times, but I’ve not yet got to a level that’s seemed ridiculously hard. That may yet come, though.
Sep 22nd
After dying in the depths of the caverns for the hundredth time, it was time for a new adventure.
My quest: to start from the spawn point with an empty inventory and go north.
That was it. Start with nothing and trek into the north to see what adventures awaited me.
The first day was fine. I headed off and stopped along the way to gather some essentials and make some tools and torches, just in case. As night fell I was on the beach at the tip of my starting island and decided the safest place to spend the night was on a small island where no monsters could get me.
It was safe, yes, but also very dull, so I decided to swim north to a tiny bit of sand sticking out of the sea. Up ahead was a larger island but… uh oh…
I could just see the telltale red dots of a spider’s eyes. I wasn’t about to risk cutting my adventure short, so I decided not to move until morning.
As dawn broke, I saw that I was right to have stayed where I was. The spider was not alone.
I made myself a sword and waited until they burst into flames under the rays of the morning sun, then swam across the gap. Unfortunately, it seems that spiders don’t combust at daybreak and it ambushed me from behind a tree. No screenshots, I’m afraid, as I was in a blind panic trying to save my life.
I hit out at it with my sword, again and again, and it died, but left me grievously injured. I had to find food. Food means pigs. I constructed a boat and set out across the sea to the next island. Right on the beach – a pig!
Reader, I killed him. Sorry. He didn’t drop any meat, though. No ham, bacon or pork. Nothing. The next pig I killed didn’t oblige, either. After that, though, I found a few pigs that all gave up a lot of meat.
I didn’t eat it there and then, though. I decided I’d cook it up at night for something to do during the long hours of darkness.
As night fell, I looked for a cave, but all I found was a rocky overhang on a beach.
I cooked up my bacon and ate some of it. Bacon, as we know, heals all wounds.
There was still a lot of night left, though, so I decided to dig north through the island and see if I could get out the other side at daybreak.
It didn’t take long for me to dig through – and I nearly killed myself doing it.
Luckily, I didn’t dig right under the lava flow and stayed put until morning. I dug round the lava and out on to the beach… where I was ambushed by another spider. Again, no screenshots – I was too busy swimming for my life. Spiders can swim too, but after a while it seemed to give up.
I found myself on another island, where something weird caught my eye.
A black void, the like of which I’d never seen. I lit a torch.
It was just a cave. Oddly, when I removed the torch, it didn’t fade back into a void, but the let the sunlight shine in.
Another long trek over land during the day, then another night spent digging through a hill. When I found myself at the other side I made some glass so I could safely watch and wait for dawn.
I was a little scared, but when I left my hiding place there were no nasty surprises, just a burning skeleton off in the distance.
For the first time, though, it looked like I’d reached the edge of the world.
It took a while, even in my speedy little boat, but eventually I found more land.
Another island, more walking to do. As night fell I discovered a cave.
And that’s where I left it, another night underground.
Minecraft, then. It’s fabulous as a building toy. It’s great when you have a base camp and explore nearby caverns and start farming.
And it’s also wonderful just to head out and see what you find.
Sure, I won’t die if I’m careful, but it’s still an adventure. I know that if I die I’ll be back to the spawn point and will never see these lands again. This is fine, fine exploration. I can’t wait to see what updates bring. Different regions with different weather? Monster camps on land? Volcanic eruptions and earthquakes? Sea serpents? Maybe some of those, maybe none of them, but you never know.
Sep 21st
And here it is, my saviour. The game that slapped a smile back on my face and restored my faith in iPhone gaming.
Ten reasons:
1 – It’s called Axe In Face. Axe in Face! Brilliant!
2 – You play a viking who is guarding his lovely daffodil garden from other vikings who want to trample all over it.
3 – You guard your flowers by, well, throwing your axe around and slicing vikings in two.
4 – The game uses a simple, effective line-drawing mechanic. You draw the axe’s path, let go of the screen, wait for the axe to return to you and do it again.
5 – There are tons of levels.
6 – You earn medals when you complete levels, as well as getting a score, so there’s replay incentive even if you manage to complete every level.
7 – It’s absolutely gorgeous.
8 – It’s funny.
9 – It’s only 59p.
10 – YOU ARE A VIKING AND SLICE PEOPLE IN HALF TO STOP THEM STEPPING ON YOUR FLOWERS.
Sep 21st
Nothing’s been appealing to me on the iPhone over the last few days. Partly because I’m ill, I’m sure, but also because there haven’t been any interesting new releases lately.
So, while watching The Best Little Whorehouse in Texas and the big baseball documentary series by Ken Burns all I did was idly mess about with Noby Noby Boy.
And then, on the toilet at six in the morning, all I did was mess about with it some more.
I just sat there wishing I had a new game to play. I don’t know why. I’ve got dozens of games I love and adore on my iPhone, but I just felt like I needed something new to fire me up again.
Sep 21st
On the multiplayer server I built a small village, with some houses, a garden, a well and a gallows.
Unusually, though, I’ve sunk some real time into the single player game. I started a new map and found a huge cave system right near the spawn point.
My aim, then, is to explore the caves while remaining as alive as possible. It’s not been easy.
I decided a needed a bow, so I went out at night trying to hunt spiders. I died. A lot.
Eventually, though, I got the silk I needed, made a bow and some arrows and started my decent. I went a long, long way – and then died.
So I ran. From the spawn point, to the caves and then down and down and down, desperately trying to reach my dropped items before they disappeared. I took a couple of wrong turns, ended up at baffling dead-ends, had to jink past a zombie trying to eat my brains, but managed to pick up my stuff. My precious bow was safe… but for how long?
I only had one-and-a-half hearts left and no food, so the trek back to my camp was tense stuff, but I made it home. Now to try and get some food before my next trip into the depths.
To that end, I’ve done something I’ve never done before; I’ve started growing wheat.
I’m not quite sure what I’m doing, but it seems to be growing. Hopefully I’ll get some bread out of it at some point. That would be nice.