A Gaming Diary
Posts tagged super quickhook
Super QuickHook (iPhone)
Sep 24th
Haven’t played this in ages and ages.
I should have done though, because it’s all sorts of excellence.
Fast, fluid frozen fun.
Or something.
Super QuickHook (iPhone)
Jun 18th
So, on rllmuk last night I said this:
Fuck me, but Super QuickHook is a majestic slice of pure fucking brilliance. Makes Hook Champ look like a bag of sick that’s been stamped on by a syphilis-ridden nineteenth century French whore with no teeth and a thousand cigarette burn scars.
Slightly overblown, possibly. And “syphilitic” would have been better than “syphilis-ridden”. But I like the imagery of an aging French whore in high heels stepping on a bag of sick in the shadow of Notre Dame on a summer’s night. It seems to fit. I’m not sure why.
(If you’re picturing it yourself, turn the contrast up a bit. There, now you’ve got it. Though your French whore probably looks less like Ms. Pac-Man than the one in my head.)
The point is, though, that even if you didn’t get on with Hook Champ – and I swung both ways when it came to that game – you really should give Super QuickHook a chance. It’s brilliant.
And I’m better than my friends at it. (For now.)
Super QuickHook (iPhone)
Jun 17th
Absolutely brilliant semi-sequel to the often-brilliant-but-equally-often-incredibly-frustrating Hook Champ.
It fixes everything that’s wrong with Hook Champ with a host of superb design decisions, it feels far less fiddly and as well as the normal levels there’s an absolutely superb randomly-generated endless level that tasks you with outrunning an avalanche.
It is, quite simply, superb and if you buy it today you get it cheap and get two extra hats, free to early adopters. (You still get the cheap price and one of the hats if you buy it this weekend, but one of the hats is just for buying – and playing! – the game today.)