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Dreadmill (iPhone)

Nov 3rd

Posted by That Rev Chap in iPhone

No comments

I’ve been eyeing this since release, unsure whether I should pay out 59p to give it a go. Over the weekend, though, it was free, so I didn’t have to.


You’re a zombie on a treadmill. You have to leap over the saw blades that come across the bottom of the screen, duck down under ones that come across the top.

It’s all very simple and, at first, it feels awful. I died and died and died – I just couldn’t get the timing down at all. However, after a few frustrating minutes it clicked and I managed to start setting some half-decent scores. There’s not a lot to it, no, and there’s a big hurdle to leap over at the start – no pun intended – but it’s good fun and certainly a great game to get for free. I don’t think I’d have been disappointed if I’d paid for it, either. It’s not quite up there with Canabalt or Mr.AahH!!, but it’s not that far off.

dreadmill

Bloons Tower Defense (iPhone)

Nov 3rd

Posted by That Rev Chap in iPhone

No comments

This was down at 59p over the weekend, so I snapped it up. I’d played the web-based version a fair bit, so I new what I was getting which is, basically, a fixed-path tower defense with towers that are quite different from the standard styles you find in most TDs.


It’s not the prettiest game in the world, but it’s fast, playable and well-designed. Add it to the long, long list of Phone TD games to consider.

bloons

Eliminate Pro (iPhone)

Nov 3rd

Posted by That Rev Chap in iPhone

1 comment

It’s an online death match FPS. It’s a huge, hyped iPhone release. It’s free, but you can pay real money for upgrades. Looks like everything’s in place… but come over here and have a peek at the options screen.


You see that? There’s no option to invert the y-axis, so the game is completely unplayable for me. How does an FPS get released in 2009 without an invert look option? I just don’t know. If they patch one in I’ll take another look at the game, but it’s currently completely unplayable for me – and I have tried. I just can’t do it.

eliminate

Words With Friends (iPhone)

Nov 3rd

Posted by That Rev Chap in iPhone

No comments

Sorry for the lack of posts recently, but I’ve been off with my wife having adventures in time and space.


Well, that and I’ve had a horrible cold and sore throat and have been stuck on the sofa feeling sorry for myself for a few days.


See, look, I was very ill. At least we had excellent pumpkins, thanks to my wife’s mad carving skills.


Anyway, Words With Friends had an update yesterday. Changes some letter point values – N and L are now worth two points, not sure if there are other changes – and changes the amount of some of the letters in each game. Not sure why they’ve done that, unless it’s to make the game even less like Scrabble.


If they need to do that to stay online, that’s fine. Life without Words With Friends would be a sad, grey thing indeed.

(And no, there’s nothing special about that screenshot, I just took it when I remembered I needed one for this blog post.)

words with friends

Rally Master Pro 3D (iPhone)

Oct 29th

Posted by That Rev Chap in iPhone

No comments

I think my complaints about not being able to feel the road surface may have been a little off. Certainly, when it’s raining and I turn a corner and see the smooth tarmac change to rough dirt the panic I feel must come from somewhere.


This is a very, very good game, overall. I’m playing the Professional difficulty now and it’s a good step up over Amateur without being too difficult. Perfect runs aren’t required, but you do need to do well and get through without any major crashes or scrapes.

The framerate does seem a little iffy at times, but I’ve not yet found it to be a problem. If I’d paid twenty quid for it we might be having words, but the £3.99 price tag helps to highlight the good and downplay the bad. I’m not making any allowances for it being on a phone -by now, the iPhone deserves to be treated as a proper portable games console – but I will make allowances for the price.

rally master

Geared (iPhone)

Oct 29th

Posted by That Rev Chap in iPhone

No comments

Rattled through a few more levels last night. I’m now on about level 79, I think. It’s a bit tricky, but I’m sure I’ll work it out next time I play it. Might be a good game for the train today, actually. (I’m going up to London to see a recording of Harry Hill’s TV Burp television show at BBC Television Centre. All very exciting.)


Still get quite annoyed by having to spend so much time dropping cogs over and over until they get in the correct pixel-perfect spot, but it’s certainly not enough to ruin the game.

geared

Mr. HAND – The Hand Who Loved Me (iPhone)

Oct 29th

Posted by That Rev Chap in iPhone

No comments

For a while last night I was so tired that playing anything that required pressing the screen seemed like too much effort, so I started up Mr. Hand, where you only have to tilt the device left and right to move. Nice and simple and good for tired brains.


As a bonus, it woke me up enough to play other games and I got myself a new high score. Still a long way off the global top ten, though.

I don’t know if this is still free, but it was when I got it. A lot of free games – and a few I’ve paid for – get deleted from my iPhone after a day or two, but this seems to be standing the test of time pretty well.

mr hand

Words With Friends (iPhone)

Oct 29th

Posted by That Rev Chap in iPhone

No comments

Words With Friends wouldn’t let me have ORGASMING last night.



That is a word, though, isn’t it? It’s not ORGASMMING or anything.

words with friends

Rally Master Pro 3D (iPhone)

Oct 28th

Posted by That Rev Chap in iPhone

No comments

Oooh, it’s got “3D” in the name! It must be good! Well, yes, actually, it is. There was some price-related controversy when this was released earlier in the week. The US price was lower than you’d expect, given the European pricing, and the Internet (well, some moaning buggers on Touch Arcade – of which I was one, yes) started complaining about the unfairness of it all. The developer explained that the price difference was because they thought the US price should be lower as they’re not traditionally fans of rally games, but then lowered the European price to match the US price, anyway. As one of the moaners, I pretty much had to buy the game when the price came down, so as not to be any more of an appalling hypocrite than I normally am.


So, last night the game showed up as £3.99 and I downloaded it. Luckily, yes, it’s really rather good. A lot of people haven’t got on with the default controls, but I’ve found no need to change them as yet. I’m quite happy to throw my car around corners by tilting the device and I don’t have any issues. As the difficulty steps up I might feel the need to try out different control schemes to try to shave half a second off my time here and there, but we’ll see.

Anyway, it plays well. It reminds me of the PSP version of Sega Rally in that, with sound turned off, there’s an odd disconnect between your car and the road surface. When you’ve got sound on, the noise of your tyres really helps sell the feeling that you’re on the road, when playing in silence it almost feels like you’re driving a Wipeout-style hover ship at times. As I say, that’s not unusual for games of this time on handhelds it doesn’t particularly hurt my enjoyment of the game.

Everything else is spot on. The graphics are good, with pop up limited to objects a fair way off in the distance, the sense of speed when using the bonnet-cam is great, the short tracks work for a mobile game and there’s a decent, if simple, damage system. Rather than having zones that can be damaged, such as your engine or tyres, you have an overall damage level that affects your top speed. After every other stage you can play simple little mini games to repair the damage – or just let your mechanics do all the work if you’d prefer to avoid them.


Oh, and there are decent replays if that’s your bag, but I tend to avoid them.


Overall, it’s a simple, fun mobile rally game and certainly up there with the best racing games on the system. Just a little hint of 4×4 Jam’s feeling of a real connection with the ground beneath your wheels wouldn’t go amiss. A sequel that did that and featured proper location-based damage would be a glorious thing indeed, but given the developer’s (understandable) reaction to the pricing controversy and piracy rates I won’t be holding my breath.

rally master

Star Defense (iPhone)

Oct 28th

Posted by That Rev Chap in iPhone

No comments

Yes, I’ve moved on to the full game. I’m going through the game on easy mode right now, to get used to the new towers and levels. It’s not been at all tricky so far, but that’s to be expected. I like easy modes that actually are easy. They’re doing it right.


Anyway, this is fast becoming my favourite tower defense game on the iPhone. It seems to be tuned just right in all areas, not just the difficulty level. The speed seems spot on, the controls are perfect and it doesn’t drag on too long. It’s a very good example of game design, I reckon.

Incidentally, I was a little bit surprised to see a splash ad on the main menu screen when I started it up.


But, you know, if that means I get the game for 59p instead of £2.99, or whatever, I’m all for it.

star defense
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    • deKay's Blog » Blog Archive » I am the Face of Words With Friends: [...] well and stolen, but there’s another place the image appears. Here. The original...
    • gospvg: Thanks for the quick update, I think I'll sit on the fence on this yet.
    • supert3d: Totally agree, this is a real shame that it's so hard to actually slice that rope. I end up just...
    • That Rev Chap: Thanks for the reply, Steve. I'm glad you'll be working on the controls - the actual emulation...
    • Niaz: Well played & very close fought battle, Rematch?
    • Steve Wilcox: Thanks for your input "that Rev Chap". We're working on the control issues and our first revision...
    • Lufferov: Yup, you had at least three tiles that meant you could de exactly what I did. Each time I was...
    • Derek: Sorry about the lack of instructions. We're working on adding that into the game. In the meantime,...
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