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Scribblenauts (DS)

Sep 16th

Posted by That Rev Chap in DS

1 comment

So, I tried a few more times.

Following a suggestion from another person, I tried just creating a CHOCOLATE BAR. The girl ate it happily, but I didn’t get the starite.

Then I tried creating a VENDING MACHINE, which dispensed a chocolate bar, but it wasn’t good enough, either.

I summoned a BULLY, hoping the two bullies would be evenly matched and I could run past and get a chocolate bar in time, but the one I created killed the existing one and I failed the level.

Finally, I created a WALL and put it on the level between the bully and the girl. Then I created a NERD. The bully ran over to kill him, at which point I created another WALL, trapping the bully. Now there were two WALLs between me and the vending machines, with a bully in the middle. I created some WINGS, flew over to the vending machine, got the chocolate bar, flew back, gave it to the girl and – hooray! – success! I used four objects and the par for that level is three, which means I got less money for completing it, but I’m really not worrying about that at the moment.

Funnily enough, the last two posts have been about Scribblenauts at its best, as far as I’m concerned. Unlike the action levels, puzzle levels like these usually have goals to achieve to make the starite appear and are a bit more restrictive in their rules. It’s a shame it doesn’t tell you the bully has to survive in the description of the level, but it doesn’t take long to figure that out.

scribblenauts

Scribblenauts (DS)

Sep 16th

Posted by That Rev Chap in DS

1 comment

I’m stuck on a level. There’s a row of vending machines guarded by a bully. I need to go and get a chocolate bar from a vending machine and bring it back to a girl. I’ve tried quite a few things so far. Some examples:

First up, summon GOD to kill the bully. That fails the level. Obviously killing the bully isn’t allowed. Hmm.

Put a BLINDFOLD on the bully. He seems to see me anyway and kills me.

Give myself an INVISIBILITY CLOAK, same thing.

Put RESTRAINTS on the bully, no effect.

Summon GALLOWS to scare the bully into repenting his life of crime. Unsurprisingly, it doesn’t work.

Make a PIT for the bully to fall into, but there’s nowhere on the level to put it.

Attach a ROPE to the bully and then to PEGASUS. Try to fly the PEGASUS away, but there’s nowhere safe to drop the bully.

Use a SHRINK RAY on the bully and put a TABLE over him. He can run out from under the table and even a tiny bully can kill me.

Use the SHRINK RAY to shrink the bully, then GLUE him to a BOULDER. He runs around with the BOULDER attached and kills me.

GLUE the bully to a CAT. Summon a MOUSE, hoping the cat will drag the bully off. No luck.

Summon a MOM to shame the bully into being good, but instead he just kills her and then comes after me.

Use a FREEZE RAY on the bully. Before I can get over the big block of ice he’s been trapped in he breaks out and kills me.

Summon a NERD to distract the bully. Works quite well, but the bully kills the NERD very easily, then kills the girl I’m trying to get chocolate for.

Summon another NERD, but this time give the NERD a KNIFE, hoping to even things up. NERD now kills bully and the level is failed.

More experimentation needed.

scribblenauts

Animal Crossing: Let’s Go To The City (Wii)

Sep 16th

Posted by That Rev Chap in Wii

No comments


Alli’s still suffering from her nautical delusions, I see.

animal crossing

Scribblenauts (DS)

Sep 16th

Posted by That Rev Chap in DS

No comments

Didn’t get to play much last night because I went out with the wife to see Dorian Gray at the cinema. (Pretty good, actually.)

Played a bit of Scribblenauts, though, in a small session which showed off the best and worst of the game.

Worst: Several times I somehow managed to glitch through scenery and get stuck in the level.

Best: A problem couldn’t be solved by any of my standard tools, so I had to think up a new solution and when I made something that worked I felt like a genius.

scribblenauts

Scribblenauts (DS)

Sep 15th

Posted by That Rev Chap in DS

No comments

As I keep saying, this isn’t a review site. If you want a review of Scribblenaurs, John Walker’s review on Eurogamer is perfect. Rarely, if ever, have I seen a review that’s just so correct.

My own thoughts are the same, really. This is a huge achievement, maybe even a landmark game, but the controls and some of the puzzle solutions just really make me want to snap my DS in half at times.

Some of that’s down to playing the American version. Over here we leave out mince pies for Father Christmas. But the American Santa Claus doesn’t want them.

Mostly, though, it’s odd things like ducks not counting as farm animals. Or your character running through a tripwire and blowing everything up when you were trying to grab the end of a rope.

It’s deeply infuriating and broken and glitchy and it makes me more angry than any gave ever has… but it’s also genius. When a clever solution works, it’s the best game ever. And when you’re just messing about on the title screen summoning Mothman and Sasquatch and Champ and making them fight each other… well, yes, it’s just about the most joyful, surprising and wonderful thing ever.

It’s basically an impossible thing. It shouldn’t exist. It’s a harebrained, crackpot idea for a game. The fact that it really, actually does exist and almost, mostly, sometimes works is a miracle. Yeah, it’s all sorts of broken, but you have to play it.

scribblenauts

Animal Crossing: Let’s Go To The City (Wii)

Sep 15th

Posted by That Rev Chap in Wii

No comments


My lovely wife sent me a Green Pipe! It’s huge!

animal crossing

geoDefense Swarm (iPhone)

Sep 15th

Posted by That Rev Chap in iPhone

No comments

Finally!

Stuck in submission hell for weeks, geoDefense Swarm has finally come out for a mere 59p. Given how good the original game was, that looks like a bargain.


Swarm looks more like a companion to the original game rather than a sequel, being very similar but allowing for maze creation rather than working with set paths. I only managed to do one level last night, but everything seems okay so far.

geodefense

Orbital (iPhone)

Sep 15th

Posted by That Rev Chap in iPhone

1 comment

I was right.


Getting a new iPhone and setting it up as a new phone means I’ve lost my high scores forever.

Sob.

I guess I’ll just have to beat them, then, eh?

I was on 44 on Gravity and 26 on Pure. I had one go last night on Gravity and got 34. So there’s hope.

orbital

Max Injury Lite (iPhone)

Sep 14th

Posted by That Rev Chap in iPhone

No comments

Simple stuff. Throw a crash test dummy down a flight of stairs, get points for damage and hitting objects.


Fun enough, but punching (instead of throwing) the dummy seems to work about one time in ten and it’s all a bit slow.

Slightly tempting to buy the full version for 59p to get some extra levels, but I’m in no hurry.

max injury

Words With Friends (iPhone)

Sep 14th

Posted by That Rev Chap in iPhone

No comments

Installed Words With Friends on my new iPhone and got asked to enter a password, though I’d never used a password before.


Seemed a bit odd, but I assume it was because I was connecting from a different phone. A quick trip to the web site got me sorted out and all my games were intact, so not a big deal.

words with friends
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    • deKay's Blog » Blog Archive » I am the Face of Words With Friends: [...] well and stolen, but there’s another place the image appears. Here. The original...
    • gospvg: Thanks for the quick update, I think I'll sit on the fence on this yet.
    • supert3d: Totally agree, this is a real shame that it's so hard to actually slice that rope. I end up just...
    • That Rev Chap: Thanks for the reply, Steve. I'm glad you'll be working on the controls - the actual emulation...
    • Niaz: Well played & very close fought battle, Rematch?
    • Steve Wilcox: Thanks for your input "that Rev Chap". We're working on the control issues and our first revision...
    • Lufferov: Yup, you had at least three tiles that meant you could de exactly what I did. Each time I was...
    • Derek: Sorry about the lack of instructions. We're working on adding that into the game. In the meantime,...
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