A Gaming Diary
Posts tagged rope n fly
Rope’n'Fly 2 Lite (iPhone)
Oct 9th
Liked the original version of this game, so tried the demo of the sequel.
It appears to be the same, except with weather effects, a rubbish 3D look to the buildings and some sound effects.
No compelling reason in this Lite version for me to upgrade and it looks rather like an update, not a sequel, but for 59p games I’m not going to complain too much about that.
Rope’n'Fly (iPhone)
Aug 11th
Rope’n'Fly (iPhone)
Aug 3rd
Shall I explain the mechanics? I’m not sure that I have before. Okay, your little chap is falling to his doom. Press your finger on a building and he throws out a rope to that spot and starts swinging. Press again and the rope disappears, hopefully throwing your guy through the air. Press again before he hits the ground to throw out another rope. Try to get as far as you can before you die.
Death don’t often come from falling without a rope – normally you’ll make the rope too long and the guy will swing face-first into the ground. Or, at least, that’s how I normally die.
Even by the standards of small, casual iPhone games, this is very simple, with a bare-bones art style and, last I checked, no sound at all. It works well, though, as an enjoyable little snack when you’ve got a few seconds to kill. It’s not a simple idea polished to perfection, it’s a good idea done well enough.
Rope’n'Fly (iPhone)
Jul 28th
The 1.4 update for Rope’n'Fly finally came out last night. I’ve been waiting for what seems like months, but I’ve had my iPhone about three weeks, so it’s probably less. With the update have come a couple of obvious changes.
The first is that – hooray! – it now saves your personal best score, so I can play it properly now. I wish the global leaderboards worked a bit better – it doesn’t seem possible to view your own position and it shuts down the game and loads a web page when you want to see them – but just being able to compete against myself is enough.
It also seems that the blue and red guy from the previous version was a bit too much like Spider-Man, as the colour scheme has changed. I reckon they just should have put him in a black suit and pretended it was angry emo Spidey, but what do I know?
Rope’n'Fly (iPhone)
Jul 16th
Yes, I bought the full version, because I wanted to save my high scores and wanted to get rid of the thirty second time limit.
Two problems.
1) I tend not to last longer than thirty seconds, because I’m rubbish at the game.
2) The game doesn’t save your high score. You can upload it to the web site, but unless you’re near the top of the list you’ll never see it again. Doesn’t stop the swinging be a complete joy, but it makes it all feel a little pointless. And the game crashes if I try to play again after submitting my high score, anyway.
However! But! Hooray! I went back and actually read the game’s description on the app store. There’s an update that’s been sent to Apple that fixes the crash bug and saves personal high scores, along with several other improvements. So in a few days all my concerns should be put to rest except, you know, the whole being completely rubbish thing.
Rope’n'Fly Lite (iPhone)
Jul 15th
Oh, hello. A Spider-Man game in all but name, this is a simple little app that shouldn’t be as good as it is.
There’s a side-scrolling city, you tap the screen to throw a web line, tap again to release it, fly through the air, then tap where you want your next line to go. The aim is to get as far as possible without hitting the ground. It may not look like much, but it’s surprisingly addictive and I may well buy the full version for 59p. After all, the developer has offered to put some sound effects in soon!