An aptly named game if ever there was one.

Because everyone who’s played Katamari Damacy loves it. Well, everyone I know. I’m sure there are people out there who don’t like it. Weirdos.

I’ve just played through a few levels of this and it’s really not very different from the original. The Katamari still feels big and unweildy, the graphics are still pastel and blocky in style, the level design is still, superb the soundtrack is still great, the cut scenes are still hatstand mad and the presentation is still wonderfully quirky.

It’s the next chapter, basically, not a whole different book.

But it doesn’t matter because I love Katamari.

I’ve not failed a mission yet, but I’m getting really fed up of all the people I indulge complaining about how small my balls are, A man could get a complex.

And if you don’t know what Katamari is all about, then I really don’t know why you’re reading this. Not in a “get out, you’re not worthy, you non-gamer!” type of way. I just really can’t imagine that anyone’s going to come to this page who doesn’t know what Katamari Damacy is all about.

But if you need to know: You play a tiny Prince who has roll a knobbly ball around that picks up everything that touches it, as long as it’s smaller than the ball. The aim of the game is to roll a lot of things up. And that’s about it. From drawing pins to the stars themselves, anything’s fair game as long as you’ve got your ball, or Katamari, to the required size. The challenge comes from working out paths through levels to get as much as possible as quickly as possible.

And it’s all a great big bundle of joy.