A Gaming Diary
Archive for January, 2010
Assassin’s Creed 2 (360)
Jan 7th
Honestly, the demo of Bayonetta spoiled this a bit for me last night. After the fluid grace of the lady with the glasses, Ezio felt like a big lumbering fool of a man, constantly stumbling and falling over. I dunno, maybe he was drunk. Or maybe it’s just that I was dog tired last night.
I actually got a bit frustrated with the game, for the first time since the “Leonardo’s box falling through the scenery” incident. I have an assassination contract to do, which has to be done without any of my targets spotting me. Trouble is, throwing knives just seem to piss them off a bit and I can’t get close without them spotting me.
Oh, and it crashed once, too, just after finishing a different assassination mission – which I now have to do again. Grr.
Hopefully just an aberration.
Bayonetta Demo (360)
Jan 7th
Played this again last night, just to check I really liked it before spending my Christmas money from my grandmother-in-law on a pre-order. And I do like it. I like it a lot. I’m really rather rubbish at it – though remembering I can use healing items would make things a bit easier – and it’s a bit confusing right now – what does magic power do? – but it’s great fun. The best part is that I really feel like I’m actually playing it and not just hammering buttons and seeing random stuff happen.
I hope the full game doesn’t disappoint, because I wouldn’t normally buy a game for full launch price, even with “extra” money. I’m having it sent to the office, not home, so I don’t get it until next week, though, so I don’t play it until I’ve played a lot more Assassin’s Creed 2.
Diaballic (iPhone)
Jan 7th
Here’s a little game that’s worth a look. Your 59p gets you a randomly-generated side-scrolling platformer, sitting comfortable next to Run, Canabalt, etc.
You’re a ball (though there’s no rolling or inertia or anything, so you might as well be a cube or a dead cow or a concrete statue of Leo Tolstoy or whatever) and you have to jump across platforms, avoiding deadly obstacles and the bottom of the screen. You get points for time spent alive and for collecting bonus gems. It all works well, with good controls and options, it has a global leaderboard (only a top ten, but no bugger seems to have bought it, so I’m actually in with a shot on getting on it) and I’m very much enjoying it. It’s also got a fairly dangerous, though not life-ruining, one-more-go factor.
Of course, all this only applies once you’ve realised that you can hit the jump button again to do a double jump. Until you work that out – embarrassingly late in my case – then the game seems impossible and a bit rubbish. But now you’ve read this, you’ll know. Thank me later.
It won’t change your life, but you won’t regret spending 59p on it. If you’ve just three-starred every level in Angry Birds and haven’t got anything to play, take a look.
Boggle (iPhone)
Jan 6th
Bullet Bounce (iPhone)
Jan 6th
There’s a man with a gun. There are some targets. You choose the direction to fire the gun, the bullet bounces around for a while and, hopefully, you get lots of points for hitting the targets. If you manage to hit all the targets before you run out of bullets, it’s on to the next level.
I find it all a bit random, to be honest. It’s harder to predict the way things will go than, say, Peggle, despite it only have straight lines and it’s difficult to make small adjustments to your aim, but it’s decent fun and has quite a few levels, given that it’s free – and there’s a “pro” version available for 59p with dozens of levels included, if this version grabs you.
Definitely worth a look.
Boggle (iPhone)
Jan 6th
There’s a grid of letters, you drag your finger over the screen to make words, you get a score at the end of three minutes and it tells you all the words you could have made, most of which are made up.
That’s about it, really, for the main game mode, which is the only one I’ve investigated so far. It does what it sets out to do perfectly well and I’m very happy with it.
It’s not really very exciting, though, is it? Shame I’ve got nothing else to blog about, but I went to the cinema to see Sherlock Holmes last night, which took up all of my evening.
SONG SUMMONER: The Unsung Heroes – Encore (iPhone)
Jan 5th
I’ve actually played this again now. Like, actually played it. Just one free battle, but for the first time in a long, long time I’ve actually started it up tp do more than just level up my troopers. It’s really quite fun, you know. I should remember that.
I also love the way the way I managed to take the most dull screenshot possible, there. Well done, me!
Ten Best iPhone Games, January 2010
Jan 5th
I’m often asked for iPhone game recommendations, so I’ve decided to post my list of the ten best games available for the platform. The plan is to post a list every few weeks, so please click the “top ten lists” label below to make sure you’re looking at the latest version if you’ve come to this post through a search engine. This list is in alphabetical order and consists of my own personal choice of games, based purely on how much I enjoy them.
33rd Division
A line-drawing game in the tradition of Flight Control and Harbor Master, but with a stealthy twist. Your job is direct soldiers to safe spots on the map, but without them being seen by the enemies. You can’t just draw a path, but must adjust it as the enemies patrol and lie down to stay out of sight. It’s tough, rewarding and incredibly exciting, distilling the essence of stealth into a fast-paced arcade rush.
Angry Birds
An immediate classic, Angry Birds arrived on the iPhone with little fanfare, but captivated everyone who tried it. It wasn’t just that people were losing sleep trying to get through all the levels – it’s that they then lost more sleep trying to get the full three-star rating for each one. A simple game where you launch birds at fortifications, the consistent physics and excellent level design lifted this above similar games. The only real problem is that after many hours spent trying to fully complete the game, it still leaves you wanting more. Much, much more.
Canabalt
Superb conversion of the web-based Flash game, Canabalt is a pure rush, controlled simply by tapping the screen when you want to jump. It’s wonderfully presented, perfectly simple and hugely addictive, with the randomly-generated levels meaning you can never be sure quite what’s ahead.
Doom Classic
Arguably the best game ever made, Doom has never really translated well to handheld consoles due to control difficulties. The iPhone version, however, controls beautifully and makes this the third-best version of this classic game (after the PC and Xbox 360 versions). The level design, weapons and enemies are still as wonderful as ever. If you’ve ever loved Doom, this is the version to carry around in your pocket. If you’ve never played, now’s the time to start.
iDrop Dead: Flower Edition
A physics-based puzzler where your job is to inflict as much damage as possible to cute cartoon characters. Tear their limbs off, expose their skulls and blow them up. This is a game, though, not an animated joke and the level goals are well-judged and careful consideration and well-timed flicking is needed to get them all. Forget Ragdoll Blaster and Max Injury, iDrop Dead is the pinnacle of the ragdoll genre and the Flower Edition contains the most content and is well worth paying for over the free versions.
Minigore
There are a lot twin-stick shooters on the App Store, but Minigore is the best. It may not have the RPG-like aspects of Alive-4-ever or the maze-like levels of Against The Fire, but it surpasses all other examples of the genre in pure frantic shooting fun. It’s fast, furious, relentless and tuned to perfection.
Orbital
Fantastic game that tests your aim and your brain. The mechanics are hard to explain, but obvious when you play. It’s a brutally hard game, but never unfair. Like many great games, you may develop a love-hate relationship with it – but you’ll keep going back.
Ridge Racer Accelerated
At launch this was a rough gem, plagued by slowdown and frame rate problems. A patch was issued quickly, though, and on the 3GS at least, performance is now nearly perfect. It doesn’t have the content of the PSP version of the game, nor the polish, but the glorious tilt-based steering makes it worth owning alongside other versions. No other racer on the iPhone comes close to the sheer terror the game can generate as you struggle to control your car round the twisting hills of the classic Ridge Racer courses. The price you see on iTunes doesn’t include the whole game – you need to set aside another three quid or so for the downloadable content – but it’s worth it.
Soosiz
The sound-bite description is Mario Galaxy in 2D, but with its cute visuals and small, but increasingly challenging, levels Soosiz soon leaves its inspiration behind and proves itself to be its own master. It controls perfectly, features a surprising amount of variety and has a enough levels to keep you going for a long, long time. It’s a joyous, bouncy experience, reminiscent of the best 16-bit platformers while being completely modern.
Str8ts
Sometimes you need to kick back and feed your brain, not your reactions, and there are a number of grid-based number puzzles for such occasions. There’s Sudoku, obviously, and KenKen, but the best of them is Str8ts. It’s impossible to say why, but Str8ts is simply the most satisfying puzzle game there is. It’s always logical and if you’re stuck, it’s only ever because you’ve missed something. The ratio between baffled staring and eureka moments is just right and when things flow, it’s glorious.
Orbital (iPhone)
Jan 5th
Hooray! The already brilliant Orbital was updated with a brand new game mode over Christmas, which involves aiming and combos and all sorts of amazing excellence. It’s made a great game even better and there’s absolutely no excuse not to own this if you have an iPhone or iPod Touch. It’s as essential as a game ever gets.