A Gaming Diary
Archive for May, 2010
Minigore (iPhone)
May 17th
Just started it up to see the new enemy.
That done, I stopped playing. It really didn’t grab me at all. Is my love affair with Minigore over? Stayed tuned!
Chevy Baseball (iPhone)
May 17th
Well, it’s free. That’s a good thing. The mechanics for batting and, to a lesser extent, pitching are quite nice. I only have one real complaint, but it’s a big one. It’s the fielding. Way, way too often balls run along the ground past fielders who just stand there and do nothing. It’s probably just that the game has decided that they won’t get to the ball, so doesn’t animate them, but it’s completely infuriating to watch it happen. I won’t be deleting the game from my iPhone yet, but I’m not going to upgrade to the full, unsponsored version, even now it’s on sale for 59p.
New Super Mario Bros (Wii)
May 17th
Wow. My Wii still works after all this time. A fabulous friend of my wife’s gave her this game on an extended loan, so on Saturday morning I checked the Wii, put the controllers on to charge, did the system update, etc. Then in the afternoon we played the game together.
I was Mario, she was a blue Toad. We certainly had a lot of fun with it, but I’m just slightly worried that it might be a bit to difficult for us. It seems to be easier when there’s only one of you playing, which seems wrong. Still, that’s only a minor worry for now and we didn’t stop playing until it was time for Doctor Who.
It’s really nice to have another game where we can both play cooperatively at the same time, too. We don’t do enough of that. Competitive games don’t work too well in our house.
Indie Games Roundup (360)
May 17th
I played a lot of games over the weekend, so I’m going to lump the indie games I played on the 360 into one post.
MotorHEAT
Definitely the pick of the bunch. I paid my 240 points for unlimited gameplay and online high scores and don’t regret it for a second. The risk/reward system is absolutely spot on, leading to many deaths in search of better scores. (I did better before I’d worked it all out, which is a sign that it’s working properly.) My only problem is that none of my friends seem have bought it, but that’s hardly the game’s fault. Top stuff.
I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1
It’s funny for a while, but games go on too long. Nevertheless, I paid the eighty points for the full version just to reward the developer for creating something amusing, slightly insane and that doesn’t completely forget gameplay in pursuit of the lulz.
Groov
I bought this a long time ago, but hadn’t played it for ages. The way the music and gameplay interact is pure, genuine brilliance and lifts a fairly standard twin-stick shooter up into the realms of the truly special. If you didn’t check it out when it was new, do so now.
Breath of Death VII: The Beginning Demo
Knowing, gently amusing NES-style RPG. I didn’t buy it, because I doubt I’ll ever put much time into it, but I’m tempted to spend eighty points just as a small message of thanks to the developer for putting a smile on my face for ten minutes or so.
Beat Hazard
This twin-stick shooter supposedly creates levels based on the music you choose. It looks very impressive and plays fluidly enough, but I didn’t notice much connection between the gameplay and the songs. It’s also a bit stingy, not even allowing you to finish a song in the demo. Along with the indie-high price tag of 400 points, that meant that I didn’t buy it. Worth a download, though, just to check it out.
Skate It (iPhone)
May 14th
After doing a race down some flood pipes, I decided to play about with the skatepark creator.
It’s fairly simple – choose an object, plonk it down, rotate it – but can be a little fiddly. Getting things to line up is a pain and I ended up just shoving stuff down more or less randomly.
Still, it does feel good to be skating round an area you designed yourself, even if it feels like the Fortean forces of the universe gave up on frogs and decided to indulge themselves with a shower of skateable objects.
Dungeon Solitaire (iPhone)
May 14th
Another update, more cards to play with. There’s also a new option to build a random deck with the cards you’ve got.
Me, I prefer just to choose all the expansion packs and go for a big game. It is, of course, heavily luck-based – will you get something to deal with those pesky dragons? – but that’s Solitaire for you.
It really seems to be pretty much endlessly enjoyable. I leave it for weeks at a time, but I’m never sure why. When I do play it, I enjoy it tremendously. Definitely needs to be seen as one of the premier iPhone games, I reckon.
100 Rogues (iPhone)
May 13th
So, yes, I did go back – and I had my best game ever. I got down past the Bandit Hole into the dungeon.
You can tell it’s a roguelike, though. Things were going swimmingly until a new type of enemy appeared and destroyed me in a couple of turns. That’s just the way it goes, I guess.
For future reference, then, the pink skeletons are lot more dangerous than the yellow and white ones. Ouch.
The Impossible Game (iPhone)
May 13th
I completed The Impossible Game last night!
Yeah, yeah, I only completed it in practice mode, but that was hard enough, thank you very much. Chances of me ever doing it for real? As close to zero as makes no difference, I think. I should probably delete it from my iPhone now, before I start actually trying.
Zombie Defense (iPhone)
May 13th
Generic title ahoy! I mean, really.
Anyway, this seems to be an interesting little game. You’ve got four survivors, with different skills, and you kit them out with weapons, then lay down sand bags to try and delay the zombies that pour in through the entrance. Once you kill them all, you get to spend some time searching for new weapons and laying down new defenses, then its on to the next wave.
Basically, you need to design a maze where you can shoot the zombies, but they can’t get you. You can choose where to spend each night, which adds a nice wrinkle to things. If you stay in a location you’ve already used there are more zombies, but you get to use the defenses you’ve already set up, as well as new ones.
It’s a nice little mix of tower defense and that Flash zombie defense game I’ve forgotten the name of. Laying down defenses is a bit too fiddly for my liking, but there’s no time pressure.
The game’s free, but that only gives you three nights. For the full twenty nights you need to pay 59p, which seems like a very reasonable way of going about things. I died on the third night, though, so I didn’t need to spend any money. Worth a look, especially as it’s not going to cost you anything except your time. And we all know that’s worthless. Don’t deny it. You wouldn’t be reading this sorry excuse for a blog if it was.
Skate It (iPhone)
May 13th
Totally rad, dude! I like, totally, nailed some wicked lines yesterday evening! Word to your mother!
See, I can talk like a youth person…
::blinks::
::strokes beard::
::ponders::
…but I never will again.
I’m thirty-six years old. In a survey the other day all the age ranges were about ten years until mine – which was 36-64. Thanks for that, pollsters. Way to make me feel old.
Anyway, that’s by the by. In the world of Skate It, I can still look like a appallingly-dressed twenty-something, albeit one made out of about six polygons.
I can also perform crazy stunts that my obese, failing body would never let me perform in real life. (And I can fall of my skateboard in a manner that would result in feeding tubes and comas.)
Is that the appeal of skateboarding games, though? Not for me, no. The appeal is purely as a video game, rather than a simulation of real world desires. I like to complete goals – whether set for me by the game, or ones I’ve set myself – and the skating is just a vehicle for interesting game mechanics and controls.
I think.
But maybe there’s a part of me that really wishes I could skateboard. Maybe it is feeding on my ever-growing sense of my own mortality. Maybe I’m on the downward slope to my midlife crisis Harley.
Probably not, though. I may be older than I was, but I’m still not, you know, old. And I’d get a Harley today if I could afford it – and thought I could ride it without falling off. (I’m pretty much never happier than on a long road trip in America. The open road of the USA appeals to me, deep down in my core.) Midlife crises are for people who regret growing up. I’ve never really grown up and don’t ever intend to, so I think I’m safe.