A Gaming Diary
Archive for September, 2010
Arcania: Gothic 4 Demo (360)
Sep 27th
Things wrong with this game:
1) Same old fantasy setting.
2) Framerate.
3) Voice acting.
4) Text that’s way too small to actually read on my TV.
5) It’s not Oblivion.
Things right with this game:
1) A generous demo that actually gives you a real indication of what the game is like.
2) Controls that make sense immediately.
3) Cut scenes aren’t too long and you’re into the game very quickly.
4) It’s not Two Worlds.
If the text was readable (and I had money) I’d consider this at full price, having enjoyed the demo immensely, but as it is I’ll be looking to buy this after Christmas, I think.
Words With Friends/Pirates (iPhone)
Sep 27th
So, yeah, as well as playing many turns of Words With Friends every day, I’ve also been playing limited-time spin-off Words With Pirates.
It’s very, very silly.
A screenshot will explain all.
Anyway, if you want to play, you better grab it now – apparently they’ll be turning off the servers before too long.
Minecraft (Mac)
Sep 24th
A long, long time ago on my multiplayer server I wandered off into the middle of nowhere and built a small statue of my wife, just for her.
I wasn’t sure if anyone would ever find it again, as it was so far from civilisation.
Unfortunately, it turns out it wasn’t far enough. Our buildings have spread far and wide and that statue was in the way of someone’s expansion, so they asked whether anyone knew whose it was and if they could demolish it.
Now, I didn’t want my statue to be the way and I didn’t want to be a dick about things, but that statue has sentimental value.
So I came up with a plan. I emptied all the cobblestone and torches out of my inventory and trekked off to the statue.
I then demolished it.
That’s not the end, though! Don’t cry!
I wandered off into the landscape, found an interesting spot far from anywhere and rebuild the statue piece-by-piece, using exactly the same materials as before.
So it’s the same statue, made of the same stuff, it’s just moved.
(And I’ve also built a replica in a new secret garden in my castle grounds.)
Oh, and I’m testing out a new texture pack – a custom version of the Painterly Pack.
Heads Will Roll (iPhone)
Sep 24th
Fun tilting, drop-through-the-gaps game.
Yeah, that’s not really enough for a blog post is it? One measly sentence, it’s really not enough.
Um, er, oh, here’s a video of my cat playing with bubbles.
Will that do?
Super QuickHook (iPhone)
Sep 24th
Haven’t played this in ages and ages.
I should have done though, because it’s all sorts of excellence.
Fast, fluid frozen fun.
Or something.
Minecraft (Mac)
Sep 23rd
I dream of Minecraft most nights. (When I’m not dreaming I’m at Minute Maid Park.)
Today, though, I think I caught Minecraft having a fever dream of its own.
Odd floating islands and dozens of looming overhangs. All the baffling oddness of Minecraft’s possible worlds magnified in one area. I walked through it fearfully; it was something new and strange. I half expected the ground to shift beneath my feet. As it was, a hidden pit saw me plummet into the darkness and lose half my health.
The game can still surprise me.
Sometimes I think it might even surprise itself.
Slice It! FREE (iPhone)
Sep 23rd
Simple concept. You’ve got a shape and using a certain number of slices you have to slice the shape into a certain number of equally-sized pieces. This lite version is pretty generous, with over a dozen levels included. It’s enough for me to know that if I bought the full version I’d probably Hulk out and throw my phone across the room, so I think I’ll leave it.
It’s nothing wrong with the game, which takes a simple concept and presents it well, but the precision needed is a bit too much for me.
Minecraft (Mac)
Sep 22nd
The adventure to the north continues…
You know what I was saying in my last post about wanting monster spawns on the surface? Well, on my travels I found a big pit with a sandy bottom. I’d just noticed that the walls of the pit were cobblestone – implying construction! – when a spider appeared out of nowhere. I killed it easily enough, then looked around to see where it had come from.
I plugged up the gap and then dug away sand until I found a chest. Nothing too interesting – some bread and gunpowder – but it was all very exciting.
That night I spent my time in a cave that seemed deserted.
An arrow! I ran around like a headless chicken until I found the skeleton who’d been firing at me and knocked him down into a pit. I don’t think he died, but he didn’t bother me for the rest of the night.
I resumed my travels at daybreak and came across a natural formation that looked like some sort of beacon, so I put some torches on it.
All of a sudden, I felt incredibly lonely. Who was the beacon for? Nobody else is ever going to come this way. I’m on my own here. In this world are incredible sights, peril and adventure, monsters and treasure, so many stories waiting to be told. But there’s only me, walking a narrow path, forever alone. Nobody will follow in my footsteps. That beacon exists now, it’s sitting there in 1s and 0s, never to be seen again.
It seems like such a waste, a world capable of such beauty that nobody will ever see.
I’ve made my mark. “I was here.” But what’s the point?
I moved on.
The next day, a sight that took my breath away.
Who cares if nobody else comes this way? Who cares if I never go back? I crested the hill, I saw it below me, I was there. Let’s just say that that’s enough.
Now… the last night.
I set up my furnace and workbench and made some new tools, armour and cooked a lot of pork. At one point I realised I was moving, though I was working at the bench. Something was pushing me! My heart started to beat faster as I fumbled around trying to regain control.
A zombie? A skeleton? A spider?
A duck.
I’d been pushed around by a duck that somehow found its way into way into my cave.
I’d been scared by flapping, hopping idiot.
(And believe me, I’d been scared.)
The next morning I left at dawn and went to hunt spiders. I wanted their silk for a bow. I only needed one more piece of silk, but the first spider I found didn’t drop one. As I looked around for another, a flaming zombie burst out from behind a tree and attacked. I fought him off, but dropped down a hole as I backed away. One tiny sliver of health left. No problem, though, I had food. Lots of food.
As I opened my inventory another spider pounced.
That’s how my adventure ended. Carelessness and greed.
My save file had increased in size from 1MB to 48MB. I saw some awe-inspiring sights. I fought monsters. I was panicked by a duck.
A completely different way to play Minecraft, but one that I enjoyed immensely.
Maybe next time I’ll go west.
Robot Unicorn Attack (iPhone)
Sep 22nd
This is weird. A week after Game Center launches and Robot Unicorn Attack implements leaderboards and achievements… with OpenFeint.
Huh.
I hope this isn’t a trend. I don’t want another service to add to the list – I want Game Center to kick everyone else out of town and become the one, true way of comparing scores with my friends. And if they’re not going to go with Game Center surely – surely! – they should have gone with Facebook Connect so we can compare our scores with people playing the Facebook version?
Also, Robot Unicorn Attack’s OpenFeint integration seems a little odd. It looks like it only uploads scores you’ve made since updating, not your best score so far. Not a problem for me, as I beat my old high score on my second go, but I imagine it’ll be annoying for some people.
Axe In Face (iPhone)
Sep 22nd
After playing more Axe In Face last night, I am pleased to confirm that it is still very good indeed. I have lost a few times, but I’ve not yet got to a level that’s seemed ridiculously hard. That may yet come, though.