A Gaming Diary
Archive for September, 2010
Zombie Flick (iPhone)
Sep 13th
I’m honestly not sure what to think about this one.
Sometimes, when I’m cutting off multiple zombie heads with one throw of a record, it’s the best game ever.
Sometimes, when everything I’m chucking around keeps missing the zombies for no apparent reason I dislike it strongly.
And then a hulking great brute of a bodybuilder zombie turns up and refuses to die and I get killed and I’m not sure why.
I’ve only played it a few times, so I suspect I’m missing something rather fundamental.
Regent Style vs Trombone (iPhone)
Sep 13th
So, Game Center happened. And what Game Center-enabled game have I been playing most? Flight Control? No. Real Racing? No. Adrenaline Golf? No. Regent Style vs Trombone? Could be.
It’s incredibly simple, but now one of my friends has set a high score that I long to beat. And, well, there are a couple more achievements to strive for, too.
Valkyria Chronicles 2 (PSP)
Sep 13th
This is just so, so good. I haven’t even progressed very far – I’ve been redoing early missions to experiment with different classes and squad combinations. Even just doing that, though, opens up lovely new cut scenes involving the characters you’ve been using in battle.
I don’t know what it is about this series, but the Valkyria Chronicles games are the only ones where I see sitting through more dialogue as a reward.
Minecraft (Mac)
Sep 10th
Summoning’s currently broken on the server, so I’ve not been able to plan any grand projects or even make any lava lights. I’ve been having to use torches, like a peasant.
In order to have something to do, I’ve started hollowing out the huge mountain inside my castle walls.
I’ve got huge rooms, weird little mine bits, windows, open areas and long, twisting passageways. It’s half a building and half a mine – with a great big pit in the middle that I’d never noticed before, despite it being very large and on my property.
Valkyria Chronicles 2 (PSP)
Sep 10th
You know a game’s got its hooks in you when you go to bed and lie there replaying a mission on the inside of your eyelids, trying to do better. If only I’d started with a lancer and that camp… or if I’d noticed the soldier in the long grass a turn earlier… etc.
It’s very, very, very special indeed – a fact confirmed by the existence of at least one dialogue scene all about knitting. The girls involved sounded just like my wife and and her friends
Minecraft (Mac)
Sep 9th
That’s a map of the multiplayer sever on which I’m playing Minecraft. My castle and garden is just above the centre of the image there. It’s not the whole map – that’s far too large to upload – but this map shows the vast majority of the building work. (You may have to download the full image to view it properly.)
Valkyria Chronicles 2 (PSP)
Sep 9th
The original Valkyria Chronicles was a very special game, but it made huge demands on TV time, so I never actually finished it. The sequel is on the PSP and, though it’s had to be squeezed a little to make it onto the format, having it on a handheld format is very welcome indeed.
Not, though, that much has been sacrificed in the transition. The graphics have take a hit (though they still look great), squads are smaller and maps are split up into separate areas. None of this seems to hurt the game. I was slightly worried by the splitting up of the maps when I first read about it, but it works very well in practice.
It seems, though, that developers worried a bit about seeming to have dumbed down the game, so they’ve added huge amounts of new stuff that I’ve not even begun to get my head around yet. New classes, a new school-based interface between missions, tons of way to upgrade classes, weapons and individual soldiers… even having played the first the amount of stuff that keeps being opened up is dizzying.
It’s going to take some time to really become comfortable with all the processes, but the game seems like a brilliant sequel based on the first three hours or so.
Slingo Supreme (iPhone)
Sep 8th
Didn’t play much yesterday. Had a doctor’s appointment and then watched Kick Ass, which did. Managed to get in a few games of Slingo, though, as well as my usual turns of Carcassonne and Words With Friends. Got a new high score of over six million, but I’m not sure how. I just looked at my score halfway through my game and had over four million and then it shot up by another couple of million.
Shrug.
Mirror’s Edge (iPhone)
Sep 7th
Speed running against my ghost last night.
I’ve always found competing against myself a great motivator in games, so this is wonderful. I’m all “Suck it, past self!” and “You bastard!” and stuff.
I guess I just exist in the moment and have no loyalty to other versions of me that are separated in time.
Slingo Supreme (iPhone)
Sep 7th
So, yes, it is possible to get over a million points – it just relies on unlocking the right power-ups. Oh, yes, and a fair amount of luck.
Mind you, one of my friends got over two billion last night, so I’ve got some way to go yet.
It’s still a pretty rubbish game, but I’m coming to terms with the fact that I like it. It may fail as a game, but it succeeds as an activity, or something.
Or maybe I’m just being a bit snobbish. Why shouldn’t a game that relies on luck still be a decent game?