A Gaming Diary
iPhone
Words With Friends (iPhone)
Feb 25th
Oh, come on! BROMANCE is a word! Okay, maybe it’s not in your fancy, la-di-da leather-bound “dictionaries“, but it most certainly is a word!
Talking of which, they should add LOLcat speech to the game, too. HAZ would be a very useful word sometimes.
Also, how about just allowing combinations of letters that look like they should be words? I mean, if they look right they’ll probably be actual words soon enough, right? Right?
Orbital (iPhone)
Feb 25th
Right then, kids, that’s a new high score for Pure mode. I’m now top of my Friends leaderboard, so I guess I better move on to Supernova mode, where I’m only joint top. (It actually lists me as second, which seems unfair, as we’re both on 118 points. I’m just going to have to beat that, then.)
Doodle Jump (iPhone)
Feb 25th
“THIS OUR MOST AMAZING UPDATE EVER!”
That’s what the release notes said.
So I downloaded the update to see what was so amazing.
You can play the game with an optional rainforest theme, which looks nice, but covers up important parts of the screen.
Um…
Okay…
Er…
Sorry, I don’t get it. These novelty themes for Doodle Jump are interesting for a game or so, but aren’t anywhere near as good as the original theme when it comes to actually playing them. If they had separate leaderboards there might be some sort of point to them, but without that, I really don’t see why they exist. I could just get some shiny star-shaped stickers and put them on my iPhone screen and call it Galaxy mode, it wouldn’t amount to the same thing.
Doodle Jump’s one of the very best games on the iPhone, though it took me a long time to realise that. These other themes do nothing but add novelty and annoyance. As soon as the novelty wears off, which doesn’t take long, all your left with is the annoyance.
Still, nice rain effect in that forest theme, I’ll give them that.
Zombie Cannon Carnage (iPhone)
Feb 24th
I’m in the top ten (or thereabouts) on many of the leaderboards. This doesn’t mean that I’m good, though, as much it means that not enough people have bought this excellent game.
Maybe they’re waiting to see if the Freeverse takeover means this will go freemium soon. Maybe they’re put off by people playing for five minutes and then saying they can’t tell what’s going on. Maybe it’s just lost in the huge, ungainly App Store.
Whatever the reason, it’s not right. More people should be playing this – and if that means my scores start to look rubbish, so be it.
No, there’s not a lot of variety. As far as I can tell, every character’s stage is different only in the colour palette and there’s a limited number of objects to interact with. It doesn’t seem to matter, though, as I’ve played for a few hours now and haven’t got tired of it.
Once I’ve polished off the achievements I might find I play it less – I’ve only got a couple of endurance achievements left, I’ve completed all the ones that require any skill – but I’ve certainly had enough fun from this to make it a worthwhile purchase.
More than anything concrete, though, is that I just plain like it for reasons more emotional than just a bullet list of features or the ratio of price to time spent playing. It fits the platform and, more importantly, it fits me.
Words With Friends (iPhone)
Feb 24th
Yesterday I was saying that gambles are never worth the risk – and last night I had a classic example of that, shown above. I knew that it was dangerous to make the word HIP up there, but took a chance anyway – and it backfired in spectacular fashion. Will I ever learn my own lessons?
Zombie Cannon Carnage (iPhone)
Feb 23rd
So, right, there are three zombies who are, somehow, superheroes. They’re aliens, I think, and they want to get back to their home planet. They’re not very bright, though, so instead of building a spaceship of something, they build a cannon and fire themselves out of it. They don’t get home, but they do fly through the city, slamming into things and generally causing a mess.
You choose an angle and fire your chosen zombie out of the cannon. You control how they move with a thrust button and tilt controls, making sure to stay under the tops of the skyscrapers so you don’t get shot down by the Air Force. You get points for distance travelled and how much stuff you hit along the way and get a bonus multiplier for hitting pinball-style obstacles along the way.
Between each round you get to purchase upgrades, such as more fuel or armour. After three rounds (or more, if you buy them) it’s back to the beginning.
Longevity comes from achievements, leaderboards (I’m currently fourth in the world using the second zombie) and, you know, this just being a damn fine game that’s fun to replay.
Sometimes unfair and often random, it takes a while to reveal its charms. At first it’s very hard to tell what’s going on with the fast-moving, tiny graphics and you’ve no idea how or why you’re getting points – but after half an hour or so of confusion it all begins to click and I find it very hard to tear myself away once I start it up.
I’m still not quite sure about everything – like what most of the “mystery” items you can buy actually do – but it’s a lot less confusing than it was at first. I’ve got tactics and everything now. Pretty cool, eh?
Guerrilla Bob (iPhone)
Feb 23rd
I’m aware that I damned Guerrilla Bob with faint praise yesterday, but I may have been a little harsh. I finished it yesterday on Easy mode and it grew on me a lot in the process. I’ve now unlocked Survival mode, which may start a little slowly for my tastes but is nevertheless welcome, and I’m going to try to get through the game on Hard. Unlike most modern games you actually have meaningful lives in this game, though, so success isn’t guaranteed. I do like that, you know. It’s nice when things matter.
I did find a problem with the game yesterday, though. After finishing it, my save file wouldn’t load. Going to the Load Game screen locked up the app. Not a major problem, as I could just start a new game and still have survival mode unlocked, but it’s an odd bug to find in such a polished game.
Orbital (iPhone)
Feb 23rd
I’m definitely getting better at Gravity mode and I’m sure my average score is climbing, but I couldn’t get another new high score yesterday.
I think I might move on to Pure mode for a while. It’s unpopular and scores are low, so I’m hoping I can get some decent points there.
Supernova mode is where most of the action is these days, but it’s a bit too competitive right now.
Words With Friends (iPhone)
Feb 23rd
My tactics are very simple. Try to score as many points as possible without opening up any of Triple Word squares unless I absolutely have to. Seems very simple and obvious, you’d think, but I’m playing a couple of people at the moment who actually seem to be trying to open up Triple Words for me. It’s very gratifying, but a bit odd.
Also, I’ve found, it’s not a good idea to gamble. If you notice that a letter can be added to a word you play that will get your opponent a huge number of points, it’s almost always the case that they’ll have that letter. Always assume your opponent has at least one S, for example. That way you won’t be caught out.
Orbital (iPhone)
Feb 22nd
Spent hours – hours! – last night trying to beat my high score in Gravity mode. Some of my Facebook friends have got this now, so I can see exactly how bad I am compared to people I know. I don’t mind being worse than strangers, but it’s different when it’s your own chums.
Anyway, after hours and hours I got a slightly better high score… and then proceeded to destroy it, getting me a score of fifty-four and putting me top of my friends list.
It’s still not as good as the score I had before I had to change my iPhone, but it’s respectable now – and will be until my friends beat it again.
According to my stats page I’ve spent about nine hours on the game now, not including the time I played on my old iPhone. That’s not bad value for, um, however much I paid for it. I think I bought it when it was £1.79. Not that it matters. 59p, £1.79, there’s not a lot of difference when a game’s this good.