PS3

PixelJunk Monsters Demo (PS3)

This is a Tower Defense clone, with a difference. The difference being that you control a charater who has to run around avoiding monsters, collecting dropped money and gems and building and upgrading towers. It’s all set to a soundtrack that’s charming for about five minutes, when it suddenly flicks a switch in the brain and becomes the single most annoying piece of game music I’ve heard in years. Still, there are options for that sort of thing and the game itself seems great, with a difficulty level set somewhere between moderate and hard.

As it’s only £3.49 (possibly for a limited time) and Sony already have my money I might actually buy this at some point.

PixelJunk Racers (PS3)

We came to an understanding this weekend. Previously bitter enemies, I no longer think that the game’s completely broken. I can even see that it hits all the unambitious targets that it aims for. However, it doesn’t work with my brain and I don’t think I’m ever going to get any fun out of it.

Uncharted Demo (PS3)

Tomb Raider meets Gears of War, or something. Jungle exploration and jumping, punctuated with gunfights where taking cover is of paramount importance.

Luckily for my wallet, I didn’t much like it. Yes, it looks nice. Yes, it seems to have a nice balance of combat and exploration. Yes, it’s got some loevely touches. But the aiming controls are horrible. I didn’t have any troubles using the PS3 controller for Resistance, but it’s taking far, far too long in this game to get the cursor over my enemies. In the time it takes me to pop out of cover and actually get my cursor over an enemy I’ve been shot to ribbons. Give me some sort of aim assistance or a 360 controller and I’d probably enjoy it, but as it is I just found it too frustrating to play for long.

PixelJunk Racers (PS3)

Based on first impressions, I’d have more fun eating the £4.99 this cost a penny at a time than playing this.

It’s a top-down racing game where you can only move between lanes, rather then freely across the track. It just feels clunky and I have the same problem with it that I’ve always had with these games – my brain can’t handle having the movement controls working relative to car, not the screen.

Ratchet & Clank: Tools of Destruction Demo (PS3)

Well, it looks nice and it’s all very solid. However, it’s also quite dull. I’m not sure if I missing something, but there didn’t seem to be anything much to this. Run down the linear path provided, jump over gaps, shoot and/or melee enemies. Which, um, could describe a lot of games, good and bad. It’s just that underneath the gloss this seemed to lack any life. Maybe it’s that it was so incredibly easy. I did die once, due to a mistimed jump, but that was it. The rest of the time the enemies barely seemed to touch me and when they did, there seemed to be an almost unlimited supply of health packs around.

Oh, and the fact that you can’t invert the y-axis in the demo is absolutely unforgiveable.

It’s possible, I guess, that I’m being overly harsh because I don’t want any more games on my Want List, but that didn’t stop Bladestorm from taking me by surprise and winning me over.