PS3

Jumping Flash (PS3/PSP)

There are now some classic Playstation games available to download from the Playstation Store. Three so far, in fact. WipEout, Crash Bandicoot and Jumping Flash. I’m tempted to give Crash a go, as I never did play more than the demo, back in the day. WipEout is quite tempting, too, but I fear it will have aged very, very badly.

Jumping Flash, though, I like. I grabbed a second hand copy a couple of years ago and enjoyed it, so I knew it still stood up today. Graphically, it’s really quite nasty technically, though there’s some charm to the design. The controls could do with some updating now we have two sticks. But the core jumping gameplay still stands up pretty well.

There aren’t many first-person platform games and jumping bits in first person shooters tend to be rubbish, so this still feels different, twelve years later.

I wish I’d known that to save my game I had to create a virtual memory card before playing, though. Didn’t take me very long to do World 1 a second time, though.

After playing it on the PS3, I decided to try it on the PSP. Took a while to get it copied across – you need to use a cable and I had to update my PSP’s firmware – but I got there in the end. Looks much nicer on the small PSP screen, but the d-pad isn’t quite as good, which meant I had to do some readjusting.

Also, there doesn’t seem to be any way to keep save files in sync between PS3 and PSP, which is odd. I thought the idea was that you could play the game on your PS3 and then take it with you when you’re gallivanting about town, so I might be missing something.

Anyway, hopefully more people will discover Jumping Flash now it’s on the Playstation Store. I’m not sure it quite deserves full “lost classic” status, but it is an interesting and entertaining trip down one of gaming’s evolutionary cul-de-sacs.

Go! Puzzle Demo (PS3)

Time to start up the old PS3 for something other than watching DVDs and see what’s come to the Playstation Store recently. First up, the demo of Go! Puzzle, which packages three puzzle games together.

Swizzle Blocks is a game where you rotate groups of blocks to make squares. It hurts my head a bit, but seems fun.

Aquatica is a block-dropping, field-clearing type of game with a twist – the twist being that it’s the worst one I’ve ever played. Puyo Pop, Lumines, Tetris, Columns, Puzzle Fighter, etc., etc., etc. are all better than this, based on what I’ve seen. Of course, it could get much better if I give it a bit more time and I’m probably being horribly unfair, but the quick little go I had didn’t grab me at all.

Skyscrapers seems to be the best of the lot. You have to jump across playing fields using only – and all – squares of one colour, in a strict time limit. I started to enjoy this one before the demo ran out.

The trouble is, that you only get five minutes before the demo kicks you out. That’s not even enough time to get through the tuorial for Skyscrapers – I had to start it up twice before actually getting to play the game. Anyway, the price is okay. £1.99 per game, or all three for £3.99. That seems reasonable to me. I shall mull things over.

Ninja Gaiden Sigma Demo (PS3)

Hang on!

The original was on the Xbox not the 360!

So I suppose it must look better… but I guess it’s the same relative standard, given present expectations, or something.

Excuse the brain fart there.

Gibber.

Ninja Gaiden Sigma Demo (PS3)

Happily, though I downloaded this from the Japanese store it displayed itself entirely in English, which was nice.

Appears to be the same as the 360 demo I played several hundred years ago. Though I died before getting to a boss in this one, which I’m not sure happened back then. No idea if it looks any better or worse than the 360 version, it just looks quite lovely.

Nice, lovely, odd words to be using for a game where you’re a Flash-speed ninja killing hundreds of people, but that’s about what it is. Nice, lovely, with hints of the famous difficulty level of the full game.

Oh, and a camera from hell, obviously. High speed fighting and tight corridors and box rooms really don’t mix.