A Gaming Diary
PSP
Midnight Club: LA Remix (PSP)
Jan 12th
After some races in my Camaro I won a 2004 Ford Focus, which I’m now using. I’m not sure where all the talk of difficulty has come from here. The odd red race takes a lot of tries, but most races go down quickly enough. Unlike the 360 version this hasn’t been patched, so maybe the difficulty was downgraded between review copies and retail copies?
Or maybe I’m just excellent.
Nah. It’s most likely that I have more patience that a reviewer on a deadline, so though we’re both retrying the same number of times, it feels less annoying for me than the reviewer.
Midnight Club: LA Remix (PSP)
Jan 9th
I got a new car! I won a 1969 Camaro in a race series. Was nice, as I have a mission to win six races in a muscle car. Anyway, it’s pretty fun, but sometimes refuses to go around corners. I’m enjoying this more than I was before now, though I’m not sure why. Nothing seems to have changed at all.
I saw an actual moving police car last night, too. It wasn’t anything to do with me – it just shot across an intersection ahead of me – but it was nice to see.
Midnight Club: LA Remix (PSP)
Jan 7th
I found a new race type at lunchtime, where you have to do the checkpoints in any order you want. Took me a few goes, but it was an interesting challenge to work out the best order to do the checkpoints in, as well as just working out the best route between them.
Also, I add nitrous to my car, so now I can perform a couple of boosts without having to charge up by slipstreaming. It’s nice, but I won the race without using either of them in the end. (Though I did use my slowdown power to go round the final corner, just in case.)
Midnight Club: LA Remix (PSP)
Jan 7th
For some reason, I decided I should get a new racing game for the PSP so I didn’t just keep playing OutRun. In the cold light of day I cannot see the logic there, but never mind.
As for Midnight Club, it’s perfectly decent. It looks lovely for a PSP title, though it’s sometimes a bit difficult to see what’s going on. The driving is excellent. The one car I’ve bought so far handles well and does feel different after upgrades. The map is nicely designed – though some ramps to get off the freeway would be nice as I often find myself stuck on it with no idea how to get off.
However, it’s all a bit repetitive. I think this is down to the small map, as many races I’m doing seem to take me down the same roads, with minor variations. It wouldn’t be a problem if the races were more exciting, but so far they’ve either been dead easy (green, yellow) or near impossible (red). (Or, in the case of one red race I tried last night, actually impossible. I think I need some more upgrades before I can compete in that one.)
I’ve seen some parked police cars across the road now and again. I hope there might be some cop chases later on, but I’m not holding my breath.
Best Games Ever
Jan 6th
Okay, so I suppose it’s the right time to do this. Some surprising omissions, which show how my gaming tastes seem to be changing. Mostly gone are the games that are wonderful but which I only played once. Portal, last year’s number ten, was the hardest to cut. Super Mario Galaxy I played for a while, loved, but then never went to back to, so that was a hard cut, but one that I didn’t have to agonise over. Oblivion is a victim of Fallout 3. Fallout’s clearly the better game, but I’ve not played it nearly enough to put in the top ten. Halo 3 I forgot about until writing this paragraph. What’s left are, with a couple of exceptions, games that have kept on giving over a number of years and fewer of the brilliant, short-lived explosions of gaming.
(I’ve also resisted the temptation to add Little Big Planet, but I wouldn’t be too surprised to see it in here next year.)
10. (NE) Peggle (PC/iPod) – If you added up all the hours I’ve spent on games over the last couple of years, I think Peggle would probably come out on top. You might think it’s completely random, but the fact is that you can get better at it over time. Impossible challenges become possible not simply through luck, but also through your increased knowledge and skills. Which is to say, it’s a game. A real, proper game. Fearfully addictive, impeccably designed, incredibly polished. It is, I think, pretty much perfect. And I love it. The iPod version isn’t quite as good – there’s the odd bit of weirdness with ball movement and the lack of a “speed up” button hurts it – but it’s still Peggle.
9. (NE) Animal Crossing: Let’s Go To The City (Wii) – My heart will probably always belong to the DS version, because that helped me through the long distance stage of my relationship with my now-wife. However, the Wii version is just better. It’s the same, but more so, with more items, characters, dialogue, activities, etc. There’s just something wonderfully relaxing about having a Crossing town to pop into after a hard day and I hope the series keeps on being updated and I hope it never changes too much.
8. (NE) GTA IV (360) – The best GTA game – though Saints Row 2 gives it a run for its money – with the best characters in any game, ever. Sure, I’m so pathetic that Suikoden 2 made me cry back in the day, but never have I cared for characters as much as I cared for Niko Bellic and chums. But the game was also incredibly good. The cover system made shooting people a joy, the car handling was new, different and fun and Liberty City was am amazing place to have adventures. Still, if it wasn’t for Niko, this wouldn’t have quite made the top ten.
7. (8) Disgaea: Afternoon of Darkness (PSP) – I don’t play it as much as I think I should, but that doesn’t stop it being one of the best games ever made. It’s an SRPG sandbox, with depths I’ve never reached. In all the years I’ve played, I’ve still only skated on the surface. The PS2 and DS versions are excellent, excellent games, but the PSP version gets my vote. I miss the DS version’s map, but it’s a lot smoother. It shouldn’t matter in a turn-based game, but I find the technical issues in the DS version very distracting. I’m just shallow like that sometimes.
6. (4) Mr Driller: Drill Spirits (DS) – I still play this fairly often, years after I first played it. I would really, really like a sequel please, Namco. But I don’t really need one, as there are still several stages in the main game that I’ve yet to clear. The 1500m stage has kept me going for a couple of years so far.
5. (5) Crackdown (360) – Same place as last year, despite the fact that I’ve not played it. I always think about it, though, and it’s never getting traded or sold. I will go back one day. I keep nearly playing it, but instead play newer games. I think I need to set a day aside soon, reset the city and go for it. I’ll jump around, shoot lots of bad guys and maybe even drive a car or two. The layout of the city is imprinted into my brain. I can run round it in my head even now. The best superhero game ever made.
4. (NE) Hitman: Blood Money (360) – I can’t quite believe this has never made my top ten before. Maybe it’s only in the last year that I’ve come to fully appreciate it. Each level is a puzzle with multiple solutions. Even if you’re going for a Silent Assassin rating there are different ways to approach levels. It’s an amazing balancing act, to give you so many ways to do things without making the game too easy. Also, very importantly, the game’s great fun when things go wrong, as well as when they’re going right. When your disguises work, when you stroll through levels unnoticed and untouched, you feel amazing. When you’re caught and the guns come out and you have to salvage something from the situation, the panic rises, the rag-dolls fly and, well, normally you die. But sometimes you don’t. It’s such a shame that the demo was just the tutorial level, as showing people the controls and rules of the game doesn’t show them the game itself. It doesn’t help, either, that the fist real level is easily the weakest of the bunch. I guess you’ll just have to take my word for it – this is the fourth best game ever made.
3. (RE) OutRun 2006: Coast 2 Coast (Xbox/PSP) – Dropped out of my top ten last year, because I’m an idiot. A game I’m still playing after it’s been out for years. A small selection of short stages. A small selection of cars, many of which feel very similar indeed. And the PSP’s analogue nub to contend with. Yet it’s still absolutely brilliant to play and feels fresh and exciting every time you start it up. How good must the two first levels be, to still be fun after all this time? Third-best-game-of-all-time good, that’s how good. There’s a version coming to Live Arcade and the Playstation Network any time now. I can’t wait.
2. (3) ICO (PS2) – Every year this seems to climb the top ten, despite me not having played the game. I should play it through again sometime, to make sure it’s worthy of this high praise. I know I’ll get annoyed by the combat. I know I’ll get stuck on some puzzles I should remember how to complete. I know I’ll get incredibly frustrated… but I’ll be back with Yorda in that lonely castle. I’ll see the sun again, the trees, the windmill, the great crumbling towers and bridges, the halls, the caverns… the beach. Yes, yes. I need to play this again.
1. (1) Doom (PC/360) – No surprise to see this year, what with it being the best game ever and all. It’s never been bettered. It’s looking likely that it never will be. The perfect combination of controls, weapons, enemies and level design. But can we have Doom II on Live Arcade please?
OutRun 2006: Coast 2 Coast (PSP)
Jan 6th
Mainly played Heart Attack mode. Got high scores on a couple of the SP routes for the first time. Annoyingly, I always muck up one stage – and it’s always a different one. It’s not uncommon for me to end one stage per go with a negative number of hearts. I need more consistency.
I haven’t bothered doing a Top Ten Best Games Ever this year yet. If I do, I know this will have to be on there.
OutRun 2006: Coast 2 Coast (PSP)
Jan 5th
After years of on-and-off trying, yesterday I finally completed the OutRun2SP 1-Stage Continuous goal. An actual, honest-to-goodness, fist-in-the-air moment. Go me! Then I decided to try some of the mission based modes, which I’ve hardly touched. And then my battery ran out. D’oh.
Football Manager Handheld 2009 (PSP)
Dec 2nd
Been away for a couple days for a funeral. Fair amount of PSP time. We won the league and got promoted to League Two. Over the summer most of my good players got poached again, leaving me with no players who could play on the right of midfield. I had to spend too much on rubbish-looking players just to fill gaps, but we won our first game of the season. Just.
Football Manager Handheld 2009 (PSP)
Nov 29th
Down in second, new injuries in bad places, out of the FA Cup after a terrible display against Oldham, things looking grim.
Next game, against first-place York at home.
Didn’t hold out much hope, but in an incredible match that saw each side have a player sent off, we won 7-2. Now we’re top of the table again. Hurrah!
Football Manager Handheld 2009 (PSP)
Nov 29th
My save game got corrupted! Luckily, I save after every match and rotate two save files, so I managed to load just before my game against Grays. Which I drew again. D’oh.