A Gaming Diary
PSP
Star Wars: The Force Unleashed (PSP)
Sep 21st
Yes, I’m a sad old Start Wars geek. As soon as I finished the PS3 version, I turned on the PSP.
Same story (if cut down a little), completely different level design, decent controls, horrible camera. I’ve been having fun with it, though it’s definitely not perfect. The camera is a real issue and I think it might get a bit too hard later on.
One very nice thing is that it has game types not in the big console versions. There’s a series of one-on-one duels against saber-users from throughout the Star Wars time line, there’s a survival mode, a series of short arena-based missions from the Star Wars film and, er, I think there’s another game mode I’ve forgotten. Best of all, you can choose your character for some of these modes, so I get to be Asajj Ventress, which is always nice.
It’s a real shame these modes aren’t in the major console versions, as they’d really help to pad out a very short game.
Sega Rally (PSP)
Sep 14th
Oh, yeah, I played a bit of this yesterday while waiting for OSX to install. Not much to say, mind. Car goes fast, car crashes, car goes fast again.
Sega Rally (PSP)
Sep 3rd
DS charger broken, so I’m having to use the PSP until a replacement arrives. Normally wouldn’t be an issue, but I’ve got N+ and Bangai-O on the go. Anyway, Sega Rally is a good alternative. It’s really not as nice as the 360 version, but it’s still very good indeed. I’m getting better now, too and have been winning some Expert races.
OutRun 2006: Coast 2 Coast (PSP)
Aug 19th
Five minutes of failure with OutRun was the only gaming I got done last night.
When I say failure, I mean it. I was racing a rival and he killed me on stage four, leaving me with an E grade for the race I attempted. And it was a very easy one – the first race in the second set of stages. Dear me.
I suppose I could explain that in greater detail, but everybody’s played OutRun 2006, right? Right?
If you haven’t, you should have done. It’s one of the best games ever, you know.
Jeanne D’Arc (PSP)
Aug 5th
Just some free battles. I’m trying to get everyone up to level thirty before I continue with the story. I’ve let some people lag behind – Gilles especially – so it’s going to take a little while longer.
I wish the windmill stage had tougher enemies on it – it’s gorgeous to look at.
Jeanne D’Arc (PSP)
Aug 3rd
A great big clump of story missions this evening. The story has gone in a slightly unexpected direction. One which is fine by me, but which has really mucked up my wife’s game.
Hopefully it’s not a permanent thing.
Sega Rally (PSP)
Jul 15th
Lunchtime bonus game!
This really is very good, you know. The feedback is exceptional, given the lack of rumble. You know when you’ve slowed down too much, when you’ve let the back end go too far, when you’re using the wrong tyres for the road surface, etc.
It’s hard as nails, too.
Jeanne D’Arc (PSP)
Jul 12th
Decided to give this a go last night, as I’m in SRPG mode. I’d forgotten how nice it looked and how nice the interface is. I would have played this today, too, if something hadn’t got in the way.
Final Fantasy Tactics: The War of the Lions (PSP)
Jul 11th
Lunchtime.
10 spent battling. 5 minutes spent watching cut scenes. 20 minutes spent looking through menus wondering which abilities to learn and whether or not to change jobs. (Reynfred’s now a knight. I can’t be bothered to keep him a squire long enough to learn Focus right now.) I want an archer, but the shop won’t sell me a bow.
Final Fantasy Tactics: The War of the Lions (PSP)
Jul 11th
So, I wanted some Final Fantasy Tactics, but I’m still deeply annoyed with the DS version. Where to turn? Why, to my unplayed copy of the PSP version of course! (With free art card! Woo!)
I spent a long time reading/watching the first set of tutorials, until I thought my brain might explode. Then I sat through some cutscenes that, if they didn’t use the word “verily”, sounded like they should have.
A quick fight where I only got to control my character while allies and enemies alike whirled around me, then it was on to the meat of the game.
First up, you can rotate and tilt the screen in this version. Hoorah! Unfortunately, that seems to mean the levels have been designed around it, making it very hard to see exactly what you’re doing when your, for example, moving behind a building. It’s not so much a case of being able to move the camera as having to move the camera every five seconds.
There’s also the fact that enemies and allies look the same. This can be a problem in the DS version, but you normally fight monsters so there’s none of that confusion. All the battles I’ve done so far have been human vs. human.
I’m also have a huge problem keeping track of which of my units is which. They share about three different portraits and have names I’ve not yet been able to memorise, so it’s getting confusing. Once they stop being squires and chemists hopefully it’ll be easier to tell them apart.
Complaints aside, though, I think I like it. With everyone in the party being human, they can all do the same jobs as each other, so there’s no racial limit to the job customisation, as there is the DS version. If I persevere I think I may fall in love, assuming the difficulty level isn’t too silly.
And best of all – no laws to worry about. Hooray!