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A Gaming Diary
A Gaming Diary
Jan 9th
I am starting to get better. Slowly, yes, but I’m getting there. I survived to wave 27 and broke the 3,500 point barrier this lunchtime, which is a lot better than I’ve done before.
It’s worth pointing out that this is all the first level on the easiest difficulty. I haven’t even thought of trying any other levels yet.
Jan 9th
TOO. HARD.
No, really. I tried the demo three times and died each time, even once I’d worked out I could change weapons and make it brighter so I could see what was going on.
It seems nice enough, but I couldn’t work out if I had a health bar or anything and each time I played would think I was doing okay until I suddenly found myself dead.
Jan 9th
Snatch and Mayhem. The Snatch activity was very easy indeed – I only needed six “hos” for the final level and could take three at a time, but trying to do $500,000 worth of damage in Mayhem is proving tricky. Mainly because police cars keep running me over, to be fair.
Jan 9th
Um, yeah. I, er, let’s see… oh, yes! Something new! Sahara visited, so I had to collect old wallpapers from villagers and then trade it to her for a Meadow Vista. Nice, but I’m not going to use it in my ROBOT HOUSE.
Jan 9th
I got a new car! I won a 1969 Camaro in a race series. Was nice, as I have a mission to win six races in a muscle car. Anyway, it’s pretty fun, but sometimes refuses to go around corners. I’m enjoying this more than I was before now, though I’m not sure why. Nothing seems to have changed at all.
I saw an actual moving police car last night, too. It wasn’t anything to do with me – it just shot across an intersection ahead of me – but it was nice to see.
Jan 8th
I got a peach in the mail from a friend called mrak. I bought a Lucky Cat in Nookway. I had a look round Redd’s new stock, but didn’t find anything of interest. I sold some fruit. I talked to most, if not all, of the McNulty’s residents. That’s about it.
Jan 8th
Waiting for an appointment with the doctor is a very good time to play iPod games. I chose Crystal Defenders. Annoyingly, I seem to be doing about the same in terms of points every time I play. Time for a complete rethink of my strategy, I reckon.
Jan 7th
This is dangerously addictive, doubling the length of a recent toilet break.
Be warned.
Jan 7th
I found a new race type at lunchtime, where you have to do the checkpoints in any order you want. Took me a few goes, but it was an interesting challenge to work out the best order to do the checkpoints in, as well as just working out the best route between them.
Also, I add nitrous to my car, so now I can perform a couple of boosts without having to charge up by slipstreaming. It’s nice, but I won the race without using either of them in the end. (Though I did use my slowdown power to go round the final corner, just in case.)
Jan 7th
For some reason, I decided I should get a new racing game for the PSP so I didn’t just keep playing OutRun. In the cold light of day I cannot see the logic there, but never mind.
As for Midnight Club, it’s perfectly decent. It looks lovely for a PSP title, though it’s sometimes a bit difficult to see what’s going on. The driving is excellent. The one car I’ve bought so far handles well and does feel different after upgrades. The map is nicely designed – though some ramps to get off the freeway would be nice as I often find myself stuck on it with no idea how to get off.
However, it’s all a bit repetitive. I think this is down to the small map, as many races I’m doing seem to take me down the same roads, with minor variations. It wouldn’t be a problem if the races were more exciting, but so far they’ve either been dead easy (green, yellow) or near impossible (red). (Or, in the case of one red race I tried last night, actually impossible. I think I need some more upgrades before I can compete in that one.)
I’ve seen some parked police cars across the road now and again. I hope there might be some cop chases later on, but I’m not holding my breath.