InvertY.com
A Gaming Diary
A Gaming Diary
Apr 28th
Was expecting the new update to turn up last night, but it didn’t. Sometime this week would be good, though, to fit in with the release of Super Street Fighter IV on the big consoles.
Anyway, rather than fight as Blanka, as normal, I decided to do some training with Chun-Li. She’s very odd, with her mix of half circles and charge moves. Seems like she might be fun if I could get used to her, but her special move training missions were harder than I expected.
I’m really excited about Super Street Fighter IV, you know. The PS3 version is in the post to me right now, but I really wish there was an equivalent of the iPhone control system. The iPhone version of the Street Fighter IV is so good because it’s all about good fighting tactics and not just performing complicated thumb movements.
Apr 28th
Another freebie, but a more immediately fun one than Koan. You’re a pig, flying from right to left and you have to avoid obstacles. To do this you press the screen to move up and release to float down. All very simple. It’s gorgeously presented, hard but fair and I’m very glad I’ve got it.
I also like the fact there’s a goal beyond mere survival – every now and again golden sausages fly past and if you pick up five of them, well, something good happens, I expect. One day I might find out what – no spoilers, please!
Apr 28th
No idea what’s going on here, really. You move your black tile on to white tiles to earn points – the faster you move, the faster your time runs out, but the more points you score. Every now and again tiles of other colours pop up and give you extra points or reverse the colour of the board, or something.
It all seems really rather random and if there’s any real strategy, I can’t see it. It is, however, bizarrely compelling, in a weird way. And, you know, it was free, which is always a bonus.
Apr 28th
This has all calmed down a bit, in that I’m playing fewer games. The people left playing, though, seem to be the hardcore, so I’m probably playing almost as many moves per day as I ever was.
It’s been an absolute bargain for 59p, that’s for sure.
Apr 27th
Absolutely brilliant. Still.
Even spending several minutes simply pushing the left stick forward to fly a helicopter fifteen kilometers wasn’t a paid, given that the scenery and the sunrise were so beautiful. (And I checked Twitter and played Words With Friends with my other hand.)
It’s a truly remarkable game in a lot of ways. It’s easy to overlook the scale and beauty of it, but they’re essential in making the game what it is. The rhythm of explosions, fast-paced getaways and then long, quiet rides through the air is a wonderful thing.
Aesthetically, I don’t think there’s much that comes close to it for me. I can see how people could be unmoved, but I still find it absolutely breathtaking on occasions.
And then you get to shoot people in the face, drive cars off cliffs, blow up fuel depots and generally cause huge amounts of wanton destruction.
It’s my type of game – huge, beautiful, open and with a mix of explosions and silence. Brilliant.
Apr 27th
Didn’t play much on the old iPhone last night, but I did get some Angry Birds time in. I haven’t finished the new levels yet and they’re going to be very hard to get three stars on, from the looks of it. Not that that’s a bad thing, I don’t think. It’s great to have a new bird to play with, especially as getting the timing right for the boomerang move is pretty tough.
Apr 26th
New levels!
New bird type!
Joy!
It’s really very impressive how the developers have supported this game since release. They’ve released more than enough content to justify a sequel, yet it’s all been free updates. I suppose they can afford to, given how much of a (deserved) success the game’s been.
Apr 26th
Pictures from the weekend.
Hmm. Looking back, maybe two of those were worth posting. I promise to do some quality control in future.
Apr 26th
A new update appeared at the weekend. The biggest change is that it adds options for a virtual analogue stick or d-pad. I’ve tested out the analogue stick and it makes the game play more like a traditional Ridge Racer title. It’s certainly easier, but loses the seat-of-the-pants, pants-wetting, on-the-edge-of-control feel of the tilt controls. Nice to have, but, yes, hmm.
It also seems to have reintroduced some of the slowdown that was lost in the previous update, especially when boosting. Odd.
On the plus side, though, the track flybys at the beginning of races are now skippable, which is a huge improvement.
A mixed bag, then. Hopefully another performance improvement will be along before too long.
Apr 26th
I’ve now played Just Cause 2 for over eight hours. I’m at 12% completion and I’m yet to do the third story mission.
There’s an awful lot of game here.
When I’ve not just been randomly pissing about – which, to be honest, is most of the time – I’ve been doing faction missions and, when I can, unlocking new respawn locations. That’s probably the most important thing to do, really. It’s a huge map and if you die you can end up appearing miles from where you were.
It’s not just a big game, either – it’s a really bloody good one. I’m sure blowing up the same things with the same weapons should be getting dull, but it’s not. Whether it’s because it always happens slightly differently, or whether it’s just that I’m playing in quite short sessions days apart, I don’t know, but I’ve not even begun to get tired of it yet.