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Street Fighter IV

Street Fighter IV (iPhone)

Apr 28th

Posted by That Rev Chap in iPhone

No comments

Was expecting the new update to turn up last night, but it didn’t. Sometime this week would be good, though, to fit in with the release of Super Street Fighter IV on the big consoles.

Street Fighter IV

A glorious sight.

Anyway, rather than fight as Blanka, as normal, I decided to do some training with Chun-Li. She’s very odd, with her mix of half circles and charge moves. Seems like she might be fun if I could get used to her, but her special move training missions were harder than I expected.

I’m really excited about Super Street Fighter IV, you know. The PS3 version is in the post to me right now, but I really wish there was an equivalent of the iPhone control system. The iPhone version of the Street Fighter IV is so good because it’s all about good fighting tactics and not just performing complicated thumb movements.

street fighter
Super Turbo Action Pig

Super Turbo Action Pig (iPhone)

Apr 28th

Posted by That Rev Chap in iPhone

No comments

Another freebie, but a more immediately fun one than Koan. You’re a pig, flying from right to left and you have to avoid obstacles. To do this you press the screen to move up and release to float down. All very simple. It’s gorgeously presented, hard but fair and I’m very glad I’ve got it.

Super Turbo Action Pig

Fly, porky, fly!

I also like the fact there’s a goal beyond mere survival – every now and again golden sausages fly past and if you pick up five of them, well, something good happens, I expect. One day I might find out what – no spoilers, please!

super turbo action pig
Koan

Koan (iPhone)

Apr 28th

Posted by That Rev Chap in iPhone

No comments

No idea what’s going on here, really. You move your black tile on to white tiles to earn points – the faster you move, the faster your time runs out, but the more points you score. Every now and again tiles of other colours pop up and give you extra points or reverse the colour of the board, or something.

Koan

I have no idea why I sometimes get thousands of points and sometimes almost none.

It all seems really rather random and if there’s any real strategy, I can’t see it. It is, however, bizarrely compelling, in a weird way. And, you know, it was free, which is always a bonus.

koan
Words With Friends

Words With Friends (iPhone)

Apr 28th

Posted by That Rev Chap in iPhone

No comments

Words With Friends

PUGS on a triple word score. Not bad, but not great.

This has all calmed down a bit, in that I’m playing fewer games. The people left playing, though, seem to be the hardcore, so I’m probably playing almost as many moves per day as I ever was.

It’s been an absolute bargain for 59p, that’s for sure.

words with friends

Just Cause 2 (360)

Apr 27th

Posted by That Rev Chap in 360

No comments

Absolutely brilliant. Still.

Even spending several minutes simply pushing the left stick forward to fly a helicopter fifteen kilometers wasn’t a paid, given that the scenery and the sunrise were so beautiful. (And I checked Twitter and played Words With Friends with my other hand.)

It’s a truly remarkable game in a lot of ways. It’s easy to overlook the scale and beauty of it, but they’re essential in making the game what it is. The rhythm of explosions, fast-paced getaways and then long, quiet rides through the air is a wonderful thing.

Aesthetically, I don’t think there’s much that comes close to it for me. I can see how people could be unmoved, but I still find it absolutely breathtaking on occasions.

And then you get to shoot people in the face, drive cars off cliffs, blow up fuel depots and generally cause huge amounts of wanton destruction.

It’s my type of game – huge, beautiful, open and with a mix of explosions and silence. Brilliant.

just cause
Angry Birds

Angry Birds (iPhone)

Apr 27th

Posted by That Rev Chap in iPhone

No comments

Angry Birds

This is a tough level - don't forget the pigs at the bottom.

Didn’t play much on the old iPhone last night, but I did get some Angry Birds time in. I haven’t finished the new levels yet and they’re going to be very hard to get three stars on, from the looks of it. Not that that’s a bad thing, I don’t think. It’s great to have a new bird to play with, especially as getting the timing right for the boomerang move is pretty tough.

angry birds
Angry Birds

Angry Birds (iPhone)

Apr 26th

Posted by That Rev Chap in iPhone

No comments

Angry Birds

Look! New! Yay!

New levels!

New bird type!

Joy!

It’s really very impressive how the developers have supported this game since release. They’ve released more than enough content to justify a sequel, yet it’s all been free updates. I suppose they can afford to, given how much of a (deserved) success the game’s been.

angry birds
Hipstamatic

Hipstamatic (iPhone)

Apr 26th

Posted by That Rev Chap in iPhone

1 comment

Pictures from the weekend.

Hipstamatic

My to do pile.

Hipstamatic

The back of Patience's head. Not sure why.

Hipstamatic

More knitting.

Hipstamatic

Patience puts pictures of me sleeping on the Internet all the time. I have turned the tables.

Hipstamatic

I tried to take a photo of a wasp. It flew away.

Hipstamatic

Original sketch by Ty Templeton for the Elseworlds 80 Page Giant cover that I've got on the bedroom wall.

Hmm. Looking back, maybe two of those were worth posting. I promise to do some quality control in future.

hipstamatic
Ridge Racer Accelerated

Ridge Racer Accelerated (iPhone)

Apr 26th

Posted by That Rev Chap in iPhone

No comments

A new update appeared at the weekend. The biggest change is that it adds options for a virtual analogue stick or d-pad. I’ve tested out the analogue stick and it makes the game play more like a traditional Ridge Racer title. It’s certainly easier, but loses the seat-of-the-pants, pants-wetting, on-the-edge-of-control feel of the tilt controls. Nice to have, but, yes, hmm.

Ridge Racer Accelerated

Look! A virtual analogue stick!

It also seems to have reintroduced some of the slowdown that was lost in the previous update, especially when boosting. Odd.

On the plus side, though, the track flybys at the beginning of races are now skippable, which is a huge improvement.

A mixed bag, then. Hopefully another performance improvement will be along before too long.

ridge racer

Just Cause 2 (360)

Apr 26th

Posted by That Rev Chap in 360

No comments

I’ve now played Just Cause 2 for over eight hours. I’m at 12% completion and I’m yet to do the third story mission.

There’s an awful lot of game here.

When I’ve not just been randomly pissing about – which, to be honest, is most of the time – I’ve been doing faction missions and, when I can, unlocking new respawn locations. That’s probably the most important thing to do, really. It’s a huge map and if you die you can end up appearing miles from where you were.

It’s not just a big game, either – it’s a really bloody good one. I’m sure blowing up the same things with the same weapons should be getting dull, but it’s not. Whether it’s because it always happens slightly differently, or whether it’s just that I’m playing in quite short sessions days apart, I don’t know, but I’ve not even begun to get tired of it yet.

just cause
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    • deKay's Blog » Blog Archive » I am the Face of Words With Friends: [...] well and stolen, but there’s another place the image appears. Here. The original...
    • gospvg: Thanks for the quick update, I think I'll sit on the fence on this yet.
    • supert3d: Totally agree, this is a real shame that it's so hard to actually slice that rope. I end up just...
    • That Rev Chap: Thanks for the reply, Steve. I'm glad you'll be working on the controls - the actual emulation...
    • Niaz: Well played & very close fought battle, Rematch?
    • Steve Wilcox: Thanks for your input "that Rev Chap". We're working on the control issues and our first revision...
    • Lufferov: Yup, you had at least three tiles that meant you could de exactly what I did. Each time I was...
    • Derek: Sorry about the lack of instructions. We're working on adding that into the game. In the meantime,...
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