A Gaming Diary
Posts tagged mega man
Mega Man II Lite (iPhone)
Jul 16th
So, I tried Mega Man 2 again. And was it any better? Well, look at the screenshot below.
That’s me, facing the boss at the end of the demo stage. I nearly beat him, too.
So, yes, it was a lot better than I’d given it credit for. So much better that it was almost playable. Actually, no. It was still quite a long way from playable, but it was much better than before.
Chances of me buying the full game? Zero. Absolute zero. A terribly ill-conceived port all round, but it does look like the poor buggers given the thankless task of porting it did the best they possibly could.
iPhone Round Up Part One (iPhone)
Jul 15th
I got an iPhone at the weekend. It’s the best thing ever. I can Twitter while I sit on the loo. I can keep up with baseball scores. I can set my Sky HD to record programs while I’m out and about. I can turn the phone upside down so ladies lose their clothes. Etc. It also plays games. I’ve tried a lot of them over the last few days, so I’m going to post some brief impressions in this thread, then I’ll post individual entries for games in the future. Ready? Here goes!
Baseball Slugger: Home Run Race 3D – My most played iPhone game. It’s a simple game where you simply have to hit as many baseballs as possible as far as you can. It works due to the speed and the controls. Games are short (at least they are when you’re not very good), but it’s very hard not to hit “Yes” when it asks you if you want to play again. The controls are simple – tilt the iPhone to aim, touch anywhere on the screen to swing – and work perfectly. Very, very highly recommended. It cost me £1.79 and I’m happy with that, but for today only it’s down to 59p. Go get it – now!
Droplitz – Fantastic puzzle game where you have to rotate paths so that drops can get from the top of the screen to the bottom. Highly addictive and my second most played iPhone game. I believe it costs £1.19, which is an absolute steal, even when other games are 59p.
Flight Control – Draw paths so planes and helicopters can reach their destination without crashing. Great fun and makes good use of the iPhone’s location, giving you very local leaderboards. There’s a reason this 59p game has been such a big hit.
Zombies & Me – Notable for being the first product of a new EA studio set up to produce cheap iPhone games. You run around, getting zombies to follow you and then lead them into the path of falling bombs to blow them up. Very simple, but great fun. It really needs online leaderboards, though.
Assassin’s Creed Lite – Pretty rubbish. Looks lovely, but the virtual d-pad and buttons just don’t work well enough.
Mega Man 2 Lite – Another game ruined by having to make use of a virtual d-pad.
Topple – Free, fun enough, but a bit clunky to control. Worth a download.
iso – Falling block matching game. Decent enough, but I’m glad it was free.
Enviro-Bear 2010 – Insane, er, bear driving simulator. Absolutely impossible to control, but that’s the point. Not worthy of its current cult status, but you really do need to pay the 59p just for the WTF-ness.
WildWest Pinball – Good pinball game and well worth a download for the current price of zero pence.
Toki Tori – Excellent little puzzle game, which makes good use of touch screen controls and features some fiendish puzzles. Well worth the asking price – I played the demo and then bought the full version immediately.
Paper Toss – Oddly relaxing game where you have to flick balls of paper into a wastepaper basket. It’s free and worth downloading. I play it more than I feel I should.
Globall – Tilty ball game. It’s decent, but somehow it hasn’t grabbed me.
Galcon – Imagine Risk. In space. In real time. Where a whole game lasts about thirty seconds. You’ve just imagined Galcon. Recommended – and there’s a good demo, too, which convinced me to buy the full game.
Westbang – You remember that old game set in the wild west where there are three doors and when they open you have to shoot the baddies but avoid shooting the good guys? This is that. Works brilliantly and comes highly recommended. Yet another game where the demo convinced me to buy the game. I was surprised how good it was. Check it out.
Pocket God – Mainly notable for being the only game I’ve tried so far to make use of the cross-game Feint achievements system. It’s a fun little diversion for thirty seconds – you’re a god and you can kill your islanders in briefly amusing ways – but even 59p feels like a bit of a stretch to me. It’s hugely popular, though, so I’m probably in the minority here.
Mega Man 9 Demo (PS3)
Sep 26th
It’s a NES game. Only it was made this year. And it’s on the PS3. I approve of this, but I won’t be buying it.
Partly because it’s seven quid, which is quite a lot of money. But mostly because it seems to be even harder than the old Mega Man games I’ve played.
Ouch.
Mega Man ZX (DS)
Sep 25th
I’ve got further. Now I just need to find Guardian HQ to complete my mission, or something.
Mega Man ZX (DS)
Sep 20th
Stuck game on Easy mode, sat through the incredibly long initial cutscene, killed the first boss and now I’m on my first mission… except I can’t work out where to go. Am completely stuck. Feel stupid.
Mega Man Powered Up
May 7th
Treid playing as Cutman. Did the first section okay and got another 0.2% and then tried the old Cutman stage – now a Mega Man stage. Mega Man killed me three times and I quit.
I’ve just noticed that my New Style game save seems to have overwritten my Old Style one. That’s very annoying. Bah.
Mega Man Powered Up
Apr 29th
I couldn’t get any further with the Old Style game after playing more, so I tried New Style, which is more different than I thought it would be. There’s an extra initial stage and the two main stages I’ve seen so far are very different from the originals, but with lots of hints of the original layouts. Anyway, did the first stage with Mega Man and Roll, then did the Cut Man stage with Mega Man. Tried the Gut Man stage after that, but just couldn’t do it. That left me with a completion percentage of 0.6%. Of New Style mode, not including Old Style or the challenges.
And talking of challenges, I’d unlocked the Cut Man ones, so did the first two of them without much trouble. Then the third one took me a long, long, long time. Number of goes well into triple figures. But unlike, say, Marble Blast, it doesn’t feel unfair or impossible. The fourth Cut Man challenge was hard, but much, much easier and went down within thirty or forty tries. The fifth one… well, I took one look at it and ran away. Tried the third Mega Man one, having down the first two earlier, but just couldn’t do it. After about twenty tries I was really feeling tired, so I just gave up.
I’m knackered and the battery is low again, anyway. You do get an awful lot of game for your money.