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A Gaming Diary
A Gaming Diary
Jul 17th
I think I mentioned in my last post about this game that it felt like it was clicking. Well, it still feels that way, but I’m definitely not getting any better. I’ve not got near my high score (a pathetic 13,000 or so) in days. Doesn’t stop me playing, though. It doesn’t even stop me enjoying it. As fall as being fast and frantic, I just love it when you make a path and everything lights up.
And then you have a few desperate seconds to try and make as many more paths as possible to keep your multiplier climbing until all the drops reach the bottom and everything falls away.
Then more pieces drop in from the top and it’s back to square one. Sometimes it feels like there are no solutions and you stare blankly at the game, but there’s always a path to make. If pieces ever drop so it’s impossible to make a path, then the game pops up a message and changes all the pieces for you. I’m glad I’ve seen that happen, or I’d sometimes be sure the game was broken.
It’s not broken, though. It works brilliantly. I really can’t recommend this game enough. It may not grab you the instant you start playing, but let it worm its way into you and it’ll get stuck there, like some evil neon parasite. There’s a reason it’s in the top row of my first page of games.
Jul 16th
Jul 16th
So, I tried Mega Man 2 again. And was it any better? Well, look at the screenshot below.
That’s me, facing the boss at the end of the demo stage. I nearly beat him, too.
So, yes, it was a lot better than I’d given it credit for. So much better that it was almost playable. Actually, no. It was still quite a long way from playable, but it was much better than before.
Chances of me buying the full game? Zero. Absolute zero. A terribly ill-conceived port all round, but it does look like the poor buggers given the thankless task of porting it did the best they possibly could.
Jul 16th
I like it when games have “3D” in the title. It’s all nostalgic and cute. You just want to pat them on the head and give them a shiny apple and tell them to run along home before they catch polio.
That aside, Baseball Slugger is comfortably the best game I’ve played for the iPhone. The controls just work. There’s no getting used to them, or being pleasantly surprised with how well they work, all things considered. None of that. You tilt, you tap, your guy swings his bat and either you hit the baseball or you don’t.
Aim your bat. Time your swing. That’s it. Nothing else to worry about. It just works.
I’ve been playing the Arcade mode for a day or two, but last night I decided to try out the online multiplayer.
That’s me there, just about to start playing against a chap called Ticookie. We played a few games and he beat me every time. In fact, everyone beat me, except one poor sod who actually managed to lose against me. My ranking points flew away like rocket-propelled birds as I lost over and over and over and over again. Yet I couldn’t stop playing. Arcade mode is great, but when you’ve got that little window up there showing a real other person and you’ve got the bars under the player names filling up something kicks in and grabs you and won’t let go.
You’re not taking turns, you see. Your playing your game, he’s playing his and you fill up your power bar (or whatever it’s actually called) by hitting the ball and getting points. Whoever fills the bar first wins, obviously enough. It’s a system that keeps things working, minimises the effect of any lag, but provides real competition. It doesn’t hurt that getting into a match is very quick and it’s easy to ask for a rematch after a round. It’s brilliant, just brilliant.
If you’ve got an iPhone and you’ve not got this game you’re DOING IT WRONG in caps. Just get it. Now.
Jul 16th
Buoyed by my success with controlling Resident Evil, I decided to try this game again. (Assassin’s Creed and Mega Man 2, which also use virtual d-pads had been deleted, so I couldn’t try those.) Guess what? It worked far better than it had before. It seems that Resident Evil had taught me how to get the best from virtual controls.
Moving around with the virtual d-pad and looking around by tilting the phone works best for me, though it’s hard to make small adjustments when lining up shots. The generous auto aim helps most of the time, but sometimes you just wanted to udge the sight slightly and it doesn’t respond until you’ve tipped the phone over more than you want to. Still, it’s a very workable solution, all things considered. I can’t imagine it working for something fast and precise like Quake or Unreal Tournament, but Terminator Salvation does seem to have been designed with the controls in mind, judging by this demo.
I played through it a couple of times and had fun both times. So much so that I’m toying with the idea of getting the full game.
I think I’m going to download Mega Man 2 Lite again to make sure it was as awful as I thought it was.
Jul 16th
I wasn’t expecting much, to be honest. Simple curiosity led me to download this. Resident Evil games are not known for their smooth control systems. And my experience with virtual d-pads on the iPhone had not been good. I was very much expecting to be unable to move and to be able to give the game a righteous slating.
But something strange happened. I started the game, rested my thumb lightly on the virtual d-pad (actually a virtual analogue stick, I think) and started trying to move. And succeeded. I wandered around the starting room I was in, found a ladder, dropped down into a another room, jumped through the window, shot some zombies, found a crank handle, opened an emergency shutter and found myself at the end of the demo.
I couldn’t believe it, honestly, so I tried the demo again. And again I managed to get through the whole (incredibly short) demo without bumping into walls or finding myself rooted to the spot.
No, the controls weren’t perfect. The 180-degree turn move worked one time in five, seemingly at random. Lining up head shots took more time than I’d like. But, hey, that’s Resident Evil for you!
I put the game away for a bit, then came back an hour or two later. It still worked. And then again, just before bed. Same again. Oh, yes, it’s clunky, of course it is – but the controls actually seem to work reasonably well. Who’d have thought that Resident Evil of all things would convince me that in certain circumstances virtual d-pads could work?
Will I be buying the full game for £3.99? I don’t think so. The controls are clunky, still, even if they’re far better than I thought they could be. I also worry that later enemies won’t be nearly so accommodating as I line up shots as the initial shuffling zombies. As a piece of technology I’m very, very impressed – I wouldn’t have played through the demo four times if I wasn’t – but as a game I’m not completely convinced.
Jul 16th
Five pounds and ninety-nine pence. I’ll repeat that. Five pounds and ninety-nine pence. Now I’ll put a screenshot thing in to break up the text and provide for a brief pause and then repeat myself again.
Five pounds and ninety-nine pence. Now, we could talk endlessly about how the pricing of games on the App Store is a good or bad thing. We could mention that £5.99 is cheaper than most XBLA games these days. The fact is, though, that six quid for a game on the App Store is an absolute fortune. It’s some premium shit, if you will.
So, does Doom Resurrection do anything to justify the hefty price tag, apart from using the Doom name?
Well, I can’t really tell yet. I’ve only played the first two levels. However, I can say that it looks incredible, the controls are interesting and I’ve very much enjoyed my brief time with it. If it was, say, a £2.99 game I’d be urging you to go out and buy it right now – but is it really worth ten 59p games? Only time will tell and I simply haven’t played it enough yet.
But I’m really, really looking forward to getting back to it, if that means anything. I am a complete Doom whore, though. I even loved Doom 3 – loved it, I say! And I’m not sorry!
Jul 16th
Yes, I bought the full version, because I wanted to save my high scores and wanted to get rid of the thirty second time limit.
Two problems.
1) I tend not to last longer than thirty seconds, because I’m rubbish at the game.
2) The game doesn’t save your high score. You can upload it to the web site, but unless you’re near the top of the list you’ll never see it again. Doesn’t stop the swinging be a complete joy, but it makes it all feel a little pointless. And the game crashes if I try to play again after submitting my high score, anyway.
However! But! Hooray! I went back and actually read the game’s description on the app store. There’s an update that’s been sent to Apple that fixes the crash bug and saves personal high scores, along with several other improvements. So in a few days all my concerns should be put to rest except, you know, the whole being completely rubbish thing.