InvertY.com
A Gaming Diary
A Gaming Diary
Nov 7th
There are sentences I never thought I’d write. Here’s a good example:
My current favourite game is a turn-based play-by-email strategy game on the PC.
Here’s another:
I have fallen in love with a game with no single-player component and which I play against total strangers.
Yet both those sentences are true. My current favourite game, by quite some way, is low-budget indie title Naked War.
I’ve mentioned it before, but not in any great depth. I’m going to write more now, though, because this isn’t a game that you’re going to be seeing everywhere. For starters, you won’t find it in the shops. No adverts on the sides of buses. No flash ads on IGN or Gamespot. No front covers on the magazines in your local newsagents.
This is because the world is very, very wrong. Naked War is simply one the best-balanced and most fun strategy games I’ve ever played. It’s up there with Advance Wars in terms of… of… well, everything. And what it loses in portability, it makes up for in human opposition. Yes, this is a game where playing random real human beings is a good thing. This is not a game crawling with cheaters, stat-whores and quitters. I don’t think anyone’s managed to cheat so far, at least not intentionally. Everyone I’ve met so far is after a good game, rather than a certain and easy win. And anyone who stops replying to turns to avoid a loss is out of luck – their opponent can, after a week or so without reply, choose to end the game and take the win.
It’s also a very simple game, in terms of rules, but endlessly varied in terms tactics and how games develop. It may take a couple of games to really get to grips with things, but the current players are very helpful to newbies and your first game or two will usually be free, so you’re not losing money when you’re learning.
Which seems like a good time to mention the payment structure. It’s easy. When someone challenges you to a match, you play for free. If you want to challenge someone, you have to use a credit. That’s it.
You get one credit free when you download the game and can buy more from the web site. They cost a dollar each if you buy twenty, but cost less if you buy more at one time. (If you’re worried about burning through the credits, then you’re guaranteed at least twenty hours of play if you buy twenty credits. And that’s a worst case scenario. I’ve still got half my credits left, five or six games on the go and I’ve played for over fifteen hours.)
And you can get free credits if you top the various charts each month, or even if you’re on the winning team. (When you create an account you’re assigned to the red or blue team. If you’ve been playing the game one month and your team wins, you get a free challenge credit. Generous, don’t you think?)
Now, you may be thinking that you don’t know anyone playing the game so you don’t have anyone to play. Wrong. First off, you’re welcome to challenge me. My username is therev and that’s all you need. Secondly, you will probably get a challenge from one of the developers when you register. Thirdly, you can look on the web site for player names. Fourthly, you can issue a challenge to “Anyone” and someone will pick up the game. (There’s also the special case of “Everyone”, but I don’t want to muddy the waters too much at this point.)
When someone challenges you or replies to your challenge you’ll get an email. You’ll open the attachment, Naked War will start up, you’ll play your turn and Naked War will close and you’ll just wait for the next email. And wait you will. During a particularly tense game you may well find yourself hammering your email client’s Send & Receive button, hoping for that next email… And at other times you’ll be content to play a game over several weeks, with turns being swapped every day or two.
You’ll grow very attached to your cartoon soldiers. You can name them yourself, so my team consists of Ventress, Dooku, Sidious and Maul. (Star Wars names, if you’re looking blank.) You give them orders – move, fire, use an upgrade, jump into a vehicle, etc. – and then choose to play your turn. It’s sent off to the server and then you watch everything unfold. Which is incredibly tense when you’re not sure if you’ve got quite enough firepower to kill the final enemy…
Everything’s so well-balanced, that’s the nicest thing. Not in a rock-scissors-paper way like, say, Pokemon, but just in the way that everything has strengths and weaknesses. Turrets are immensely powerful, but static and you need to have four shots to fire them. Helicopters pack a punch, but have very weak armour. Boats can zoom around the waterways, but don’t have much firepower. And soldiers on their own start weak, but can become powerhouses if you promote them up to Sergeant-Major level. Every turn has you wondering where to go, whether to use a vehicle or stay on foot, whether to use the cover of the forests or stay out in the open where you’ll be better placed next turn if you survive and a whole galaxy of other choices that come from the simple rules and finely-tuned maps.
In short, it’s a great game, everyone playing is very nice, you won’t have any trouble finding someone to play and there’s no complicated network setup or anything. So what’s stopping you following the link up above and downloading?
Maybe you’re rubbish at strategy games. Well, so am I, and even I have won a few games of this. And it’s still fun to lose, amazingly. The game’s been successfully designed to always be fun and to never get dull – it’s always possible to come back and win, right up until the end.
Maybe your PC is rubbish. Well, this game runs on terrible PCs. I should know. I’m playing this on a PC with everything set to minimum and it still sometimes chugs when it plays back a turn. But when I’m ordering everyone around, it’s absolutely fine.
Maybe you have a Power PC Mac. Well, then, yes, you’ll have to grit your teeth and wait for a Mac version. Or you’re using Lunix, or some other operating system. BeOS, maybe. You have a reasonable excuse.
Really, though, if you’ve got a PC with any sort of 3D capability, you should try this game out. It’s far less intimidating than it sounds. It’s cute, friendly, easy to pick up, often tense, sometimes hilarious and, most importantly, never boring.
As I said, it’s my current favourite game.
Nov 7th
1) Bosses must not have any unskippable cut scenes before the fight, though pre-fight animations of under seven seconds are allowed.
2) It must be possible to save directly before any boss fight in any game where progression, not scoring, is the main indicator of success.
3) All boss attacks must be avoidable, though games with character customisation can make this harder or easier based on the skills/equipment chosen by the player.
4) If the battle is based around finding weak spots, the number of times the boss’s weak spot must be hit must always be three, no more, no less.
5) If the battle is based around doing a certain amount of damage, the boss must have a health bar or equivalent way of seeing damage being taken (i.e. armour that falls off when attacks connect).
6) The player must never take damage due to an attack they couldn’t see because the camera got stuck behind a crate/wall/etc.
7) In a game with energy/hit points no attack should be able to kill the player in one hit.
8) Bosses must never be allowed to heal themselves fully when nearly dead, though partial healing is allowed.
9) Boss fights should always reward tactics, cunning and creativity over mere endurance.
10) All bosses must be killable in less than five minutes, though fights can take longer when players are unskilled, unsure or underpowered.
Nov 2nd
Well, I have now played Pokemon Ranger and from first impressions it seems to be an object lesson in how not to take a franchise to the DS.
They’ve taken Pokemon and changed it so instead of turn-based battles you now have to use the stylus to draw circles round Pokemon. (The number of circles depends on the strength of the Pokemon.) If the Pokemon touches or attacks the circles you’re drawing or if you lift the stylus from the screen before you’ve drawn enough of them, then the circles dissapear and you have to start over.
It doesn’t sound too bad on the face of it, but as soon as I first tried to draw two complete circles round a Pokemon that was zig-zagging round the screen, I knew something was wrong. But what? You have to draw with inhuman speed around a target whose movements can’t be predicted, which is difficult. Difficult’s not always bad, though, that’s not the real problem. No, the main problem is that drawing circles really, really quickly is just no fun.
Somebody should really have noticed that during development, I feel.
You can try it, too, without a DS, to get an idea. Get a pen and a piece of paper. Start drawing circles really, really fast. Then get a parent or guardian to slap your hand away from the paper at random intervals. Then stop and get a friend to witter on about Snorlax and Pikachu at great length. Then go back to drawing circles. Repeat until your soul dries out and crumbles into dust.
Anyone who loves Pokemon may be able to get through the battles to experience the world and story, but the gameplay is fundamentally broken and without the Pokemon nobody would think of giving this a second glance.
Pokemon Mystery Dungeon was a slight disappointment, due to its simplicity and slow start, but Ranger is just plain awful. Replacing button presses with stylus actions isn’t a good idea unless it improves the fun factor of a game. I thought we’d got past the stylus-for-the-sake-of-it part of the DS’s lifespan. It seems not.
Oct 30th
Just for the record, I know it’s normally Mac, not MAC, but I’m using capitals in my titles for everything. When it arrives, Wii games will be marked (WII), for example.
So I’m not just being a wronghead.
Oct 30th
So, to recap, after failing to save Bishops Stortford from relegation, I found myself jobless. Eventually Gateshead offered me a short-term contract asking me to get them promoted from the Conference North. Wasn’t too hopeful, but took the job anyway…
And, gosh, what a difference! For one thing, they’ve got some players worth more than £2,000. Somehow, just before I arrived, they even managed to buy someone worth £20,000 from a League Two side. He is amazing. I’ve played two games with Gateshead so far and he’s scored four times and the media are falling over themselves to praise him. If he stays free of injury we’re home free… but that’s hardly likely over the whole season. At Stortford I was fairly lucky with the injuries until the end of the season, where three key players were out for a couple of months.
Just the quality of the footie on display is amazing. I’m seeing runs and teamwork and pace that I never, ever saw while managing football. It’s like the match engine’s been upgraded between seasons.
Anyway, this is the best (C/F)M game ever, I’m confident in saying.
Oct 27th
I’ve played this for a couple of hours now in total, at a guess, with quick sessions grabbed here and there over the last few days.
My considered reaction so far is: hmmmmmm.
I like it, I’m enjoying it, but I really can’t quite understand why. In terms of combat (click enemy once and relax, unless you want to use a special move) and general buggering about collecting stuff (enemies and trees drop cooking ingredients) it feels rather like an MMORPG. But it’s definitely a traditional single player game when it comes to the level and quest structure. But it’s all skinned in a new, interesting and stylish way and it looks absolutely gorgeous.
I think I fell in love when I first worked out how to interact with the game at the beginning. One of those moments where you’re not quite sure what to do and idly try something, which has a very satisfying and surprising effect.
(Trying to avoid spoilers. Hopefully you’ll know what I mean if you’ve played it.)
Overall, that based one what I’ve seen, it’s a lovely handheld game to pull out for odd moments here and there. It’s fairly undemanding and simple – after the initial hour or so of confusion as you’re tutored in things after you first see them. (Or, at least, I kept being told about things after I’d already tried to use them and had given up in confusion.) And the sound isn’t great or rubbish, so if you’re someone who plays handhelds with the sound off – as I’m sure a great many people do – it’s no great loss.
Really needs a better save system, though. Suspend save’s no good if you’re trying to conserve battery or want to pop into your Animal Crossing town for a couple of minutes after playing.
Oct 27th
Inspired by that Wired link doing the rounds, stories that are six words long. Here are mine -
America defeated! Maple syrup for all!
He speaks softly to the dead.
Years unloved. He jumped. Squashed soulmate.
Doctor lost TARDIS, eternity in Hull.
Star Wars fan tries force, nothing.
Star Wars fan tries force, something…
Phone battery dead, kidnappers killed child.
No parachute! What now? Grow wings!
Fan forcibly shaved, Shearer was culprit.
Redundant, he lay down, awaited bisection.
Adventure booked, chute failed, God found.
Footsteps in empty flat, I moved.
Moon, howling, teeth, blood… cycle repeats.
Time stopped, we kissed, walked forever.
Dangerous plan leads to graveyard plot.
Garden swing, secrets, smiles, memories forged.
And now, working on a theme -
Bear steals picnic basket; ranger annoyed.
Dog nominal hero; cat catches criminal.
Dog sniggers, but plan backfires ironically.
Pigeon in danger? No, not really.
Cat has gang, lives in dustbin.
And more so -
Dog runs away, makes tall sandwich.
It was the amusement park’s janitor!
“Puppy power!” Quick change the channel!
Lesbian in glasses longs for redhead.
The movie was actually quite good.
Oct 26th
Gateshead have offered my a short-term contract, based on me managing to get them promoted. Ha!
I doubt I’ll have any luck, but it’s something to do until I inevitably get sacked again.
I even applied for a job managing Maesteg before Gateshead stepped in. Maesteg!
Oct 26th
That’s it.
Failure.
Injuy piled upon injury and the season came to a terrible end.
Relegated out of the Conference South.
Oh.
Oct 26th
Yes, this is the old blog known as My Secret Game and – very briefly – Die Sony Die. I got myself a brand new domain – inverty.com, if you’ve just woken up – and I’ve promoted the blog to the front page. It’s not like there was anything much on the old front page of mysecretshame.co.uk, anyway.
Anyway, should be mostly the same old stuff. A list of games I’ve been playing that’s of no interest to anyone except myself. I may – may – branch out a little and make some posts that aren’t just a record of what I’ve recently done in video games, but no promises.
Anyway, welcome. Different URL, but the same old rubbish.
(I don’t know who I think I’m talking to. Nobody read this diary at the old site and if they did then they’d just think I’d stopped updating it because I didn’t put a notice up before I moved.)