Best Games Ever

I did a top ten list last January, so I think I’ll do another.

10. (NE) Dragon Quest VIII (PS2)

I remember it annoying me when I played it. But I also remember loving it. And it gave me my single most satisfying gaming moment ever – killing the final boss after a 45-minute battle.

9. (NE) OutRun 2006: Coast 2 Coast (XBOX/PSP)

Not really a new entry as OutRun 2 was in the chart last year, at number five. I’m rating it lower this year because I never seem to play it. The Xbox version doesn’t work on the 360, so I never play it, and the PSP version, though lovely, is hampered slightly by the PSP’s analogue nub and a pretty rubbish framerate.

8. (7) World of Warcraft (PC)

It gave me some of my best gaming moments ever. (The trip to the contested area of Booty Bay to buy parrots with two friends! The first time we ganged up to invade Alliance territory!) However, I never got a character beyond level twenty-five and don’t really like teaming up with random strangers so it can’t be higher.

7. (9) Mr Driller: Drill Spirits (DS)

Best (English language) Mr Driller. Drill Land might take the spot if it was out in English. But it’s not. And there’s been no new Driller to challenge this in the last year.

6. (10) Animal Crossing: Wild World (DS)

I don’t play it as much as I used to. Probably been a couple of weeks or more since I last had a wander round Venture. But it lasted for hundreds of hours of play and helped cement my relationship with the woman who is now my wife. Thanks Nintendo!

5. (6) ICO (PS2)

Haunting, atmospheric, etc. And unlike Shadow of the Colossus I actually finished ICO.

4. (3) GTA: San Andreas (PS2)

Last year I said, “Best setting, best map, best features, best everything.” Still true when you’re talking about the GTA series, but Saints Row now exists and it does a lot of stuff an awful lot better than GTA does it. GTA IV is going to have to be something very special now.

3. (4) Mario 64 (N64)

Loved it then. Love it still. It was losing ground in my top tens, but the Virtual Console version has reinforced how much fun it still is, so it gains a place here.

2. (NE) Elder Scrolls: Oblivion (360/PC)

Morrowind was in this spot last year. Oblivion doesn’t do everything better, no. It feels a lot smaller, possibly down to the fast travel and quest markers. The land doesn’t have the strangeness of Morrowind. The levelling system isn’t as bad as many make out, but is ever-so-slightly broken. But in other ways it makes many, many improvements. At times it looks breathtakingly beautiful. The combat is much improved, especially the ranged combat. The stealth works brilliantly – so much so that it seemed almost everybody went for a stealth-based character when playing the game. It’s been over a hundred hours of glorious fun, with more to come.

1. (1) Doom (PC/360)

Genius that hasn’t aged in anything but graphics. Gameplay, level design, feel… it’s still all there. And the 360 version has the best controls since pre-Win95 PC keyboards. BEST. GAME. EVER.

2006 Awards

GAME OF THE YEAR

The Elder Scrolls: Oblivion – It probably wasn’t as good as I was hoping for, the difficulty curve is all over the place and it feels a lot smaller and more constrained than Morrowind did to me, but it’s still one of the greatest games I’ve ever played, if not the very greatest. It’s a shame that there are few surprises after the first few hours – random loot seems to max out and become useless very early – but it’s always fun to wander the land seeing the sights and doing the odd quest. If they can release a couple of big expansions with less traditional landscapes and more to do for high level characters then the full package could be great beyond words.

HARDWARE OF THE YEAR

Nintendo Wii Remote – Yeah, surprise. It’s a controller with a speaker! And you can plug extra controllers in the borrom! Ace! But mainly this award is for the motion-sensing, obviously enough, which works wonderfully when used well (and when the sensitivity is set right in the options). In any other year the DS Lite would have walked it, but 2006 was special.

CONSOLE OF THE YEAR

Xbox 360 – Firstly: profiles. Having completely separate saved games and records based on who’s logged in to the machine is absolutely perfect. (Why in God’s name Nintendo didn’t do something similar for the Wii I do not know. It’s an absolute pain, especially when it comes to the saved states on VC games.) Live Arcade is brilliant, as is the Marketplace in general. Yes, some of the items for sale take the piss and hopefully they’ll fail dismally – I’m looking at you Godfather – but downloading demos and trailers is wonderful. Then there’s the fact this is the only current console to offer 720p as standard on all games. No longer do we have to suffer games that aren’t even widescreen or have shoddy PAL ports. The wireless controller is a thing of beauty, too, rubbish d-pad aside. And then there were the games. With the likes of Oblivion, Dead Rising, Ridge Racer 6, Gears of War, Viva Pinata, Saints Row, Test Drive Unlimited and GRAW the 360 had the best line-up of any console this yearm as well as the best versions of multi-platform titles like Tomb Raider: Legend and Hitman: Blood Money. And it had Doom.

MOST UNDERRATED THING OF THE YEAR

Sony PSP – Constantly dismissed by just about everybody, but it does have an excellent library of games now. You want names, I assume. Okay, here go: Tekken: Dark Resurrection, Football Manager Handheld, Loco Roco, Lumines II, Grand Theft Auto: Liberty City Stories, Mega Man Powered Up, OutRun 2006: Coast 2 Coast, Hot Shots Golf, Street Fighter Alpha 3 MAX, Monster Hunter Freedom, Ridge Racer, Sonic Rivals. And those are just games I’ve played – there’s a load more I’ve got queued up at home and even more I’d buy if I had the time and money. There have been long dry spells in the release list and I’m not sure what the long term prospects for the machine are, but it really shouldn’t be dismissed. Shame about the analogue nub and the battery life, though.

WEAPONRY OF THE YEAR

Dead Rising – There’s the katana, simple, elegant, deadly. Possibly the single best weapon of the year. Then there’s the shotgun, too, one of the best since Doom. And then there were dumbbells, knives, frying pans, drink cans, chainsaws, hammers, golf clubs, vehicles…

BEST SURPRISE OF THE YEAR

Saints Row – Should, by rights, have been an appalling GTA clone. But then the demo came along and throwing pipe bombs at cars was fun enough to make the full game a required purchase. It didn’t disappoint. Tons to do and far friendlier than GTA, with a great many improvements to the game structure and controls. In fact, in terms of pure core game mechanics it stomped over GTA with big, heavy boots. If only the general gangsta vibe had been handled with a bit more wit. It wasn’t always unfunny, but the humour mostly fell flat and sometimes seemed to be attempting to be serious. It was hard to tell.

NEGLECTED GEM OF THE YEAR

Company of Heroes – It’s absolutely exceptional. Stressful, epic, exciting, explosive, etc. The superbly designed from the ground up and executed with amazing skill. But it’s on the PC and so I’ve only played it for one weekend. Oops. And not many other people seemed to play it, either. PC gaming just seems to take place in a parallel to console gaming at the moment, more so than ever.

FRANCHISE OF THE YEAR

Lumines – Superb on both the 360 and the PSP, I can never get enough of this game. Block rockin’ beats, and stuff.

DEMO OF THE YEAR

Lost Planet – This demo has been on my 360 since E3 and still gets player. It’s brilliant… but I’ve still not completed either level, so I won’t be buying the full game. This demo is game enough for me. Sorry, Capcom. For demos that do what they’re meant to do (i.e. make me buy the game) it’s a toss up between Dead Rising and Saints Row.

MOST SORELY MISSED CHARACTER OF THE YEAR

Mr Driller – Putting him in Pac-Man World Rally really doesn’t count, Namco. If nothing else, now the Wii’s out, please just translate Mr Driller Drill Land for us. Better yet, a whole new Driller game would be nice… but let us use traditional controls.

IDIOCY OF THE YEAR

OutRun 2006: Coast 2 Coast – It’s a fantastic game. It’s a brilliant game. It’s a wonderful game. It reminds me why games exist and why I love them, even. However, it came out on the Xbox, not the 360. And it’s not backwardly compatible. That’s idiotic. But even more idiotic is making some of the cars in the PSP unlockable only if you connect your PSP up to the PS2 version of the game. Especially as one of those cars is my favourite car, which I now can’t use in the PSP game. Hooray.

DISAPPOINTMENT OF THE YEAR

Lego Star Wars II: The Original Trilogy (360) – Not the worst game released by any means. It should have been one of the best games of the year, in fact, but it was ruined by bugs. I never even finished it in the end.

MOST UTTERLY, COMPLETELY HORRIBLE GAMING THING OF THE YEAR

Sonic The Hedgehog Demo – I played this a lot. Just because I couldn’t believe it was as bad as I thought it was. But it was. It was just a pitiful mess and broken beyond belief. And it was Sonic. Our Sonic!

Play, Want, Bin

A fair amount has been going on this week.

PLAY

Oblivion (360) – I finished the downloadable Knights of the Nine quest. Quite short, rewards weren’t great and it wasn’t in the least bit difficult, but it was good fun and it was lovely to go and visit Cyrodiil again for a while. It’s one gorgeous game when it wants to be, is Oblivion. Pity about some of the voices being so damn quiet.

Guitar Hero (PS2) – Finished off Easy and started on Medium. The blue button kills me. When it comes along I completely forget which button is where and end up hitting red instead of green or yellow instead of red for ten or twenty seconds until I recover. Not good. It really is incredibly good fun, though.

Sonic Rivals (PSP) – A good modern Sonic game! Not a great one and it’s as much a ride as a game in many ways – but it’s a ride that works. Even the two boss fights I’ve seen so far have been okay. Sonic bosses I don’t detest? Something’s gone unexpectedly right here.

Capcom Collection Remixed (PSP) – Got this half-price when I bought Sonic. The inclusion of Strider blinded me to the fact that there are no other games here I really care about. That said, of the three I’ve tried so far, two have been hits. Strider is a classic piece of gaming and still incredibly fun. 1941 was a great surprise, much faster and more interesting than I was expecting. Pity about the controls when you flip the screen, though. The miss was Street Fighter, which is incredibly bad. I wasn’t expecting much, but it’s so much worse than I remember. I just can’t get my head around it at all.

Lumines II (PSP) – It’s very, very good. I got my best ever Lumines score – about 113,500 or so. (I know, I’m rubbish.)

Final Fantasy 3 (DS) – It looks nice. It’s Final Fantasy. It’s rock hard. I think I’m going to places I shouldn’t be going to, because I’m dying a lot. I’ll probably stick with it, if I get time.

Yoshi’s Island DS (DS) – Half-way through the first world and having a lot of fun with this one. I can see it getting tedious if taken too quickly, but I think if I do a level or two here and there it’ll remain fun for a good long time. I’m impressed with Artoon so far.

WANT

A Wii, of course. I’ve cancelled my pre-order for Red Steel and gone for Rayman instead, to add to Zelda and Monkey Ball. With Zelda being the big, sit-down-for-hours game on launch, I’m after quick distractions and controller lessons from my other games. I’m really hoping Gameplay get my Wii to me on Friday.

BIN

PSP Firmware Updates (PSP) – Every single time I put a new game into my PSP it tells me I have to install new firmware to play it. Which requires plugging the PSP into its charger. I’m excited when I get a new game! I just want to play it! Gah!

A Dualshock 2 (PS2) – Decided to play Shadow of the Colossus again. Started up the PS2 and the cursor on the menu was going crazy. Turned off, tried again, same thing. Tried an old original grey Dualshock, no response at all. Loaded up Guitar Hero with the guitar plugged in and everything was fine. Got grumpy. Spent ages looking for another Dualshock 2. Not in the controller bin. Not in the cables bin. Not in the misc bin. Not in the cupboard above the fridge where the old consoles live. Not in the mainly-Nintendo cables drawer in the kitchen. Finally I remembered to look in the wine cupboard by the sink in the kitchen, where I, indeed, found one. Must remember that it’s only the mostly-wine cupboard. Anyway, that controller worked, so I threw away the broken Dualshock 2 and settled down to play…

Shadow of the Colossus (PS2) – Oh dear. I don’t know why, but I really couldn’t get into this. I loaded my saved game and went after the ninth colossus, who kept killing me. In the end, though I knew what to do, I gave up. I just couldn’t avoid his attacks. Decided to start a new game, but couldn’t work out what to do to kill the first colossus, so gave up on the game entirely. Just couldn’t click with it. Odd, as last time I played I loved it.

Sonic The Hedgehog Genesis (GBA) – By rights, the person who decided to release this should face criminal charges. I’d read everything about this online and it was still worse than I expected.

Little Savages 2

I just want to record this, the time I was second on the scoreboard.

I doubt I’ll hold the spot for long and then it’s down, down, down…

Gears of War (360)

Not first impressions, this is second impressions.

The first impressions, you see, weren’t that great. Oh, they were good, very good, but there was no sense that this was a great game, a future classic or a system seller. It looked nice, yes, but the controls felt clunky and the gruff space marine voice-overs, while providing much amusement, made me feel about twenty years too old for the game. First up, as is usual, I played through the tutorial. I died several times in the process, but I did have it set on the “Hardcore” difficulty setting so I don’t feel too bad about that. I then played through a bit more of the early game, taking cover, shooting aliens, dying a lot and wishing the controls let me do what I wanted to do, instead of sending me off in odd directions.

When I turned off the game to make dinner my wife asked me if it was good and I said “yes”. She then asked if it was as good as I’d hoped it would be and I said “no”. I felt satisfied with the game, but disappointed. I’d expected that, though, as my expectations had been stupidly high.

A pause for dinner, then back into the action. It immediately seemed to make more sense. Not just to my brain, but to my hands. I wasn’t rolling instead of taking cover, I wasn’t moving out of cover seemingly at random… or at least, not as often and not randomly. I could quickly do what I needed to do and everything just felt smoother. I guess it was partly down to being more comfortable with the controls, but it was at least partly down to getting into the right mindset for the game, knowing what I wanted to do and how the game would process my inputs.

Take cover. Don’t move out of cover blindly. Don’t aim unless it’s safe. Just keep down. And, for God’s sake, look for flanking opportunities. That’s the most important thing. Flank those bastards.

I was still dying over and over again. But I didn’t mind. This is Halo again, combat evolved, where every fire fight is a set piece and the fun comes from the playing, not the progressing. This isn’t a sight-seeing tour through a virtual world, this is a game. (Which isn’t to say it doesn’t look great – it really does – but the progression isn’t the point, the fighting is the point.)

The greatest moment in the game so far? Crouching down behind a wall in a ruined room in what was once a grand old building as an enemy turret fired just over my head and hearing a piano explode behind me as the bullets meant for me slammed into and through it…

…But that’s a lie. Sorry. That was just the greatest single player moment. I tried multiplayer as well. I jumped into a quick ranked match and chose to be on the side of the locusts. (As is the way of things, they look much, much cooler than the good guys. Less armour, more cloth, great big teeth and terrible skin. I think I want to be one when I grow up.) We started off outside an old house that had seen better days. The kind of spooky, ruined house kids would dare their friends to walk up to and just touch – because entering would be unthinkable, even in daylight.

And it was raining. And somehow, despite being almost devoid of colour, the house, the cloth flapping from my teammates’ waists and the rain all added up to one of the most beautiful things I’ve seen in a videogame.

It was – and I really don’t say this lightly – it was up there with leaving the castle in the Ico demo and walking out into the sunlight.

Then we were off, running towards the house. I followed a teammate, but lost him, found myself alone. Using cover, moving slowly, hearing firefights far off, inside the house. Unintentionally, I’d come up to the enemy from behind. Not sure if I killed anyone that first round, but I helped.

Soon I’d discovered I had a shotgun and I’d learned the layout of the small but perfectly-formed map. Two very important things.

I worked with a teammate to take down a sniper crouching behind an old sofa at the top of some stairs. I didn’t have my headset, so I couldn’t speak, but it’s one of those games where you don’t really need to. You know what needs to be done and you do it, instinctively working together.

The sides were evenly matched in numbers, but not skill, and my team won the match, getting to five wins first. I was the worst player on my team, but not by a lot and I got enough kills and downs to feel pretty pleased with myself.

It was glorious. I want to remember that match for ever.

The second match couldn’t and didn’t live up to it. Firstly, it took me about five minutes to get into another match. Then it was two against four and I was one of the two, which really showed up my weaknesses – the primary one being a weakness to chainsaws being forced into the back of my head. It was still great fun – the one kill I did get felt like a real victory – but it didn’t reach the same heights. It was a first-to-ten wins match and after the first couple of rounds it was obvious how each round was going to go. I did feel some comradeship with my single teammate, though, and by the last couple of rounds we were really working well together. (The map wasn’t as good, either, for the record. Just a square room with spawn points either end and various bits of cover lying around.)

You may have noticed that I’ve not mentioned lag. Simple reason – there wasn’t any that was visible to me in either match. End of story.

After the multiplayer it was back for a bit more single player and then and end to the night’s play.

So, then, that’s Gears of War. On turning off for the night I told my wife that I’d changed my mind: it was as good as I hoped it would be.

And I’ve not even tried campaign co-op yet… or got tired of putting on a silly voice and saying, “Hey, I’m big gruff space marine. Shit.”