A Gaming Diary
PSP
Half-Minute Hero Demo (PSP)
Mar 1st
It looks like an old 16-bit RPG, but the twist is that the world is going to end in thirty seconds.
You run around as the clock counts down, getting into random fights and trying to level up enough to beat the boss before the clock hits zero. Sometimes you can get the Time Goddess to set time back, but that costs more and money each time you use it, so time and money management are absolutely key.
The first level in the demo is easy enough, but the second level took me a good long time to beat, trying to figure out the best order to do things and how to get enough cash to give me the time I needed.
It’s very good indeed, feeling absolutely fresh despite its looks, and I’d have downloaded the full version from the PSN Store over the weekend if it hadn’t cost £7 more than a UMD copy from Amazon – which, of course, I can trade in once I’ve completed the game.
Hopefully it’ll arrive this week – I’m dying to get stuck in.
Ridge Racer 2 (PSP)
Jan 18th
Good, clinical drifting fun. It doesn’t leave me feeling as drained as the iPhone version, so I can play it for longer periods without having to put it down. I don’t think this good or bad, just different.
I’m just working my way through world tours now. I’ve done half a dozen or so. It’s slow going.
Ridge Racer 2 (PSP)
Jan 12th
I’m glad I had the Japanese version of the first Ridge Racer PSP game, because if it wasn’t for the language difference it’d be hard to tell which UMD I had in the PSP. I knew Ridge Racer 2 was an upgraded version of the original game, rather than a real sequel, but it’s still shockingly similar.
But, on the up side, that means that it’s a great game. Hooray!
Gran Turismo (PSP)
Jan 5th
I’ve been playing a lot of this over the holiday. As I said in my Best Games of 2009 post yesterday, it’s a brilliant game. I know some people don’t like the lack of career mode, but the open nature of the game appeals greatly to me. I don’t have to grind round boring oval tracks if I don’t feel like it, I can just take one of my cars anywhere I please. (Often Laguna Seca, it being the racing track I know best. One day I’d love to drive it for real.)
Last, though, I mainly did the driving challenges, which are rather like the licence tests of old, but are a bonus, rather than a requirement. I got through a lot and now have over a million credits in the bank, but I’m having real trouble at the overtaking challenges. I’m just not a great driver, really.
I enjoy myself, though. I just wish I knew someone else with the game so I could sit there trading cars and racing against them. One of the chaps I work with loves the PS2 games, but hasn’t got any plans to get a PSP (or a PS3, for that matter).
And, lastly, I know the Gran Turismo games are often dismissed as tedious simulations for spotty car nerds, but that’s absolutely not the case here. I don’t car about cars in real life, but I love the excitement of the back end slipping out as you power round a corner or trying to keep the car straight when landing a jump. Gran Turismo is exciting, damn it – and even more so in this incarnation, because the structure means you’re not forced to tinker with incomprehensible settings or grind out races to afford a car that can get you through the next stage of career mode. It’s a huge, thrilling sandbox of heart-in-mouth, edge-of-seat driving excitement.
So there.
Ten Best Games of 2009
Jan 4th
Normal blogging will be resumed shortly, but to mark the new year, here are the best ten games of 2009… that I played. (So no Modern Warfare 2 or Uncharted 2, for example.) It was hard to whittle it down to a top ten, but I think I got there. Unfortunately, it means that 33rd Division, Scribblenauts, Angry Birds, Ridge Racer Accelerated, Doom Classic, Borderlands and even the mighty Demon’s Souls, Minigore and Orbital got left out.
Assassin’s Creed 2 (360)
I loved the first Assassin’s Creed game, but the sequel is on a completely different level. It’s tuned to perfection, with the developers having learnt the lessons of the first game and it’s absolutely packed with things to do. You can’t move more than three feet in town without encountering a side mission, treasure chest, shop, random chase, glyph or feather. Everything’s interesting, everything’s fun, there’s a decent script that’s not afraid to be funny now and again (“It’s me, Mario!”) and it’s absolutely beautiful. Best of all, I’m nowhere near done with it, so it’ll last me well into 2010.
Batman: Arkham Asylum (PS3)
If I had to choose one single Game of the Year, there’s no doubt that it would be Batman: Arkham Asylum. Influenced by the best comics and cartoons, it’s the first game that really, truly lets you be Batman. Batman’s not going to get hurt in a fight with a thug, but make him fight six at a time and he needs to be careful. And if those thugs have got guns, well, he’ll have to take them out without being seen. All the gameplay elements mesh together perfectly – with the exception of a few of the boss fights – and I’ll remember the setting and Mark Hamill’s Joker for a long, long time to come, even if I’ve already forgotten some of the details of the actual story. Brilliant.
Canabalt (iPhone)
If I were doing hardware awards, the iPhone would be running away with them. My scepticism of the device as a games machine disappeared within days of getting one. I even like virtual sticks and buttons now. But the first iPhone game to make this alphabetical list doesn’t need any of those. Instead, you just tap on the screen everytime you want to jump. It’s simple, yes, but only dimwits would see that as a bad thing. You run, you jump and you inevitably die. And then you come back for another go. The randomly-generated levels keep things tense and it looks and sounds incredible.
Flower (PS3)
Breathtaking. Flower sees you become a god or spirit and takes you on a incredible journey. It’s something of a miracle that the big brick of technology that is the Playstation 3 can make you feel such a part of nature. To describe the story would be an injustice – and I expect everyone has their own interpretation. The gentle glides, the swoops, the windmills and pylons and cities and grass and flowers… it’ll all stay with me a long, long time.
Fuel (360)
The game I’ve always wanted in my head now exists in real life. It’s a huge, sprawling mess of America, where driving for hours with no goal in mind is a simple joy. It’s a game you remember. Riding bikes down impossibly huge cliffs, picking your way round the shallows of a lake at night, watching the sun break over a burned forest… like most of the games in this list, this is an exceptional game not just for the pure rush of the gaming moment, but in the way the sights, sounds and feelings remain long after you’ve stopped playing. And, you know, it didn’t hurt that many of the races were brilliantly-designed, requiring knowledge of the environment and vehicles to succeed. A towering single-player achievement, it’s just a shame that the online didn’t quite live up to expectations.
Gran Turismo (PSP)
I only got this a few days before the end of the year, but after many hours of playing on the sofa and in bed, I knew it had to make this list. The driving model is exciting (though you’d be forgiven for thinking otherwise before playing with the settings) and there are a huge number of cars and tracks. What really makes it for me, though, is the structure. Instead of a career mode you’re just given some basic modes and can choose any of the tracks to race on. By racing you earn more money to buy new cars. There’s nothing forced on you, you can just buy the cars you think look interesting and take them round your favourite tracks. What to see how a 1954 2CV handles Laguna Seca? Well, off you go – and you’ll even get some money for it. Absolutely exceptional.
Killzone 2 (PS3)
You like shooting people in the face? Of course you do! Killzone 2 understands this. It gives you great guns and great enemies and makes amazing set pieces out of them. It takes a while to get into, but once you’ve wormed your way inside, you won’t want to get out. Perfectly paced and just as long as it needs to be, Killzone 2 is an absolute triumph of the simple joy of putting bullets into bad guys.
Noby Noby Boy (PS3)
Initially, it seems like it’ll probably be fun for ten minutes, but no more. There aren’t any real goals (beyond hunting for trophies, if you feel like it) there’s just a random level and the stretching, twisting, ever-hungry Boy. You move around, eat things, knock things over and just play for the simple joy of play. And it doesn’t seem to get old. You always expect it to, but every time you go back, it still grabs you and a quick five minutes turns into an hour and a half without you noticing – or caring. Criminally overlooked and incredibly cheap, Noby Noby Boy deserved much, much better.
Prinny: Can I Really Be The Hero? (PSP)
Hard as nails – you might well lose all your 1,000 lives before completing the game – but never malicious, Prinny is an odd game. It’s an old school platformer spin-off from a series of strategy games and shouldn’t really work. If you believe the reviewers who skated the surface without finding their way inside, it was a failure. But those reviewers are wrong. It’s a huge game, packed with humour and secrets and, crucially, death is always your own fault. Quite frankly, if you like running, jumping and pounding things with your bottom, there wasn’t a better game released this year.
Words With Friends (iPhone)
The online multiplayer hit of the year, I’ve played this every day for months now. Heavily based on Scrabble, Words With Friends doesn’t bother with any fluff, but just lets you play the game against other people with a minimum of fuss. Portable game of the year, without a shadow of a doubt.
RIDGE RACER ACCELERATED (iPhone) / Ridge Racers (PSP)
Dec 22nd
Oh dear. I decided to dig out my ancient Japanese copy of Ridge Racers for the PSP. Once I’d worked my way through baffling Japanese menus and started racing, I was presented with a glorious, smooth, silky rendition of the chugging, barren iPhone version.
It’s a completely different experience on the two platforms. Apart from the speed difference – which is absolutely huge, even though the speedometer says otherwise – the main difference is in the feeling of the handling. The PSP version is a heavenly glide with the car doing everything you say, whereas the iPhone version is a constant fight to stay on the road and pointing in the right direction.
Ultimately, that’s what saves the iPhone version, oddly enough. The barely contained danger, the triumph when everything goes right, the actual feeling of tipping your iPhone left and right to keep on course – it’s much more tense and exciting second-by-second than the more easily controlled PSP version.
If the PSP version is a new-fangled 3D-equipped digital cinema, then the iPhone version is a run-down flea pit with an ancient projector that speeds up, slows down and shows you the movie on a screen that’s torn in one corner and covered in dubious stains. You go to one, you sit down in padded stadium seats and eat your Ben & Jerry’s, in the other you avoid the grey, dusty popcorn, look for a seat that may have some remaining springs and are left with a feeling of intense relief if you make it out without being stabbed. They’re completely different representations of their source material, but one’s definitely more of an adventure than the other.
Tenchu: Shadow Assassins (PSP)
Jun 18th
Hardly played anything last night, but had a quick go of Tenchu. Just did a couple of the short Assignment missions. One was a tuotrial for pushing objects, the other for moving across rafters. I managed to get S ranks on both them without any difficulty. I am an excellent ninja.
The PSP’s analogue nub really doesn’t feel quite right for this game, but it’s not game-breaking. I just wish I was playing with a proper analogue stick sometimes.
Tenchu: Shadow Assassins (PSP)
Jun 17th
Right, I’ve given this a bit of play now. Some last night, some at lunch time today. I’ve been through the first level a few times and done some of the mini missions. It took me a while to get used to things – when you keep failing what’s effectively the tutorial level of a game you know there’s a problem – but I think I like it now. And, apart from one area with a pond and a load of guards, I can kill everyone in the game using stealth. I think I may have worked out a path through the pond area that will let me kill everyone, so I need to try that some time. I’d like to be able to get a decent ranking on that one before moving on – though my last ranking was “Elite Ninja”, which isn’t bad.
Anyway, it’s a proper ninja stealth game, with hiding in shadows and shuriken and dropping down off the rafters to break people’s necks. That sort of thing.
I can’t really recommend it yet, but it’s looking decent.
Yggdra Union (PSP)
Jun 14th
As part of my digging up of old games I’ve barely played – or never played, in this case – I started this, an odd turn-based strategy thing from the chaps who made Riviera. I’ve played for over three hours this weekend, but don’t really understand it. The are skills, but I can’t use them yet and, um, it’s all a bit confusing. I understand all the basics, haven’t died yet, but I’m never sure I’m really doing it properly. Also, the talky bits are dull as dishwater. I’m sure it’s a lovely game – it certainly looks gorgeous – but I’m not sure it’s for me.
I might just go and play Riviera again, because I don’t remember that being quite so confusing.