Archive for November, 2008

Far Cry 2 (360)

There are games that have got better reviews while I was away on holiday, but none of them seemed like they’d fit me so well. Satisfying gunplay in an open world? Sounds very much like my kind of thing. And, luckily, I was right. Every gun fight is fun and the world is lovely. I’ve only done one story mission since the tutorial ended – everything else has been exploration, opening safe houses and doing a couple of missions for the gun seller.

The only really annoyance is that sometimes the game doesn’t seem to spawn the correct number of enemies by safe houses, meaning you can get to them, kill everyone, but still not unlock them.

And the lack of saving opportunities means that you can’t just have a quick blast – and sometimes dying means losing a lot of progress.

But, you know, it’s nice to have a game where dying has real consequences for once. Also, very little of the repetition you may have to do is annoying. The fights are always different and it’s only really redoing the danger-free diamond pickups that grates. An option to save after each of those would have been very welcome indeed.

Tomb Raider Underworld Demo (360)

Exactly what a Tomb Raider game should be.

I even got stuck and turned it off in annoyance.